Author Topic: Corona in VFX / Experiences and conclusions  (Read 29060 times)

2017-04-17, 20:49:40
Reply #30

lightmansor

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That's exactly what I dream about doing with Corona !! Without words! Great!!


Some new VFX work done using Corona:

The Osiris Child: Science Fiction Volume One Official Trailer #1

These are some of the ones i did ( snapshots from the trailer ). Will try to post the high res renders when the movie is out.

2017-04-18, 20:36:03
Reply #31

chilombiano

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Thank you guys!.

Yes Oren. Few renders with a bunch of extra passes and then lots of detail added in photoshop for later projection in Nuke. In the case of the spaceship i did two versions ( no highlights and highlights ) multiplied by several projections for diferent sections of the asset plus several masks for lights and so on.
 

2017-04-19, 21:20:27
Reply #32

Erald

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That sunset! Mother of God....

2017-04-19, 21:39:30
Reply #33

Ondra

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Hi,
have you seen our roadmap for 1.7? ;)
Cheers,
Ondra
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2017-04-20, 02:19:59
Reply #34

chilombiano

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Hey Yes. Just saw it!. Impressive indeed that you guys are gonna be able to package so much so soon. Really great stuff for Vfx and games. My deep appreciation!
 I have to ask you, though.. Why isn't EXR2 in there? :( . Could you maybe shed some light into its implementation. Is it something complicated to add? or is it so simple that is not even worth mentioning it as a new feature and it's already there :) ?.

 

2017-04-20, 08:25:16
Reply #35

Ryuu

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Why isn't EXR2 in there? :(

Could you please elaborate which EXR2 features you find important and how would you like to use them in Corona? My imagination kinda fails on this one :)

2017-04-20, 10:07:41
Reply #36

Ondra

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Why isn't EXR2 in there? :(

Could you please elaborate which EXR2 features you find important and how would you like to use them in Corona? My imagination kinda fails on this one :)
EXR2 has deep data capability - basically storing each pixel in multiple layers separeated by z-depth. Useful for postproduction DOF and masking. Complicated to add.

also: now I feel nothing we do is good enough ;)
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2017-04-20, 10:15:49
Reply #37

romullus

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You're doing helluva job, but you can't please everybody. The more you'll add to existing features, the more users will demand for moarrr! :]
I'm not Corona Team member. Everything i say, is my personal opinion only.
My Models | My Videos | My Pictures

2017-04-20, 11:13:20
Reply #38

chilombiano

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Thanks for the answer Ondra. didn't know it is actually complicated to add. i really was crossing fingers it was some simple output thingy ..

But please. What you guys are doing for roadmap for 1.7 is, i say again, impressive!. didn't wanna sound ungreateful at all :
The thing is Deep data is now pretty much a cornerstone for the way a renderer plugs into a pipeline. The whole compositing workflow for many studios is now deep comp so not being able to provide them with that gets Corona out of the equation from the get go in many instances. which..well, sucks :( as then there is no chance to play with all those awesome 1.7 features. (  is not just asking for moarr! :).
I personally try to avoid using it due the file size nor i would get the best of it as im not a comper myself. Just pushing you guys to put that one toe at the VFX door. And because i hate supervisors asking "but where is deep channel ..blalbla "! :). you know..dogma is a powerfull thing.

For Ryuu
https://www.fxguide.com/featured/the-art-of-deep-compositing/