Author Topic: Problems with the environment map  (Read 3245 times)

2017-02-21, 15:04:13

pandus2

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Problem 1
Inverted map of the environment in the default settings (in Bitmap and CoronaBitmap)

Problem 2
Not correct work of the environment map in the screen mode
when using CoronaBitmap

Read more in the image

This can be fixed?

2017-02-21, 15:18:07
Reply #1

PROH

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Hi. Are you using Max? If so, then:

1) This is "normal" behavior of Max. You need to invert it manually (set it -1 as you did).

2) Not 100% sure what you're meaning, but it looks like normal Max behavior (I think you're talking about the reflections looking as if the objects were transparent).

So I don't think neither of these are bugs...

2017-02-22, 23:49:01
Reply #2

pandus2

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Hi. Are you using Max? If so, then:

1) This is "normal" behavior of Max. You need to invert it manually (set it -1 as you did).

2) Not 100% sure what you're meaning, but it looks like normal Max behavior (I think you're talking about the reflections looking as if the objects were transparent).

So I don't think neither of these are bugs...

Hi, thanks for the reply - Yes, I'm using 3ds Max

1) Well, if it is not program bug, it is possible to make the environment map, the default will appear correctly in CoronaBitmap (For a correct human perception, as is done in Maxwell Render)? Or do for example the checkbox "Real View" in Corona Bitmap?

2) I think if the screen mode in the standard Bitmap is shown correctly, and CoronaBitmap should show also.

(Read more in the attached image)

P.S. I just wanted to make a suggestion to improve the functionality of Corona Renderer

If it's not bugs of the program, let the moderator move my post in "Feature requests"

- Sorry for my English - I write through a translator.

2017-04-02, 13:00:44
Reply #3

Ondra

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1) yep, we are running into 3dsmax conventions vs. "sane" conventions. THere is another feature request to flip the map by default, it is still up for discussion

2) this is result of using the screen mapping for GI - it should really be only ever used for direct override. It is not really a bug, as the setup is unrealistic in the beginning - the map should be used only for direct visibility, then it will work correctly
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2017-04-14, 11:54:36
Reply #4

pandus2

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1) yep, we are running into 3dsmax conventions vs. "sane" conventions. THere is another feature request to flip the map by default, it is still up for discussion

2) this is result of using the screen mapping for GI - it should really be only ever used for direct override. It is not really a bug, as the setup is unrealistic in the beginning - the map should be used only for direct visibility, then it will work correctly

Ok, Ondra - thanks for the answer!