Author Topic: DOF: VRay vs Corona and Corona DOF improvements  (Read 25657 times)

2013-09-03, 12:14:42
Reply #15

Ondra

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maru: you can set initial samples in bucket rendering to higher value to get nice AA and nice GI both in the first pass.

10 passes are more than enough, because each one is 4 times more detailed than the one before (so 10th pass is 1 million times more detailed (but only run for pixels with high variance))
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2013-09-03, 12:50:03
Reply #16

maru

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maru: you can set initial samples in bucket rendering to higher value to get nice AA and nice GI both in the first pass.
That's what I did here. :)

Quote
10 passes are more than enough, because each one is 4 times more detailed than the one before (so 10th pass is 1 million times more detailed (but only run for pixels with high variance))
This sounds sensible.
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2013-11-13, 17:48:30
Reply #17

Ondra

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Duplicate thread
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2013-11-28, 16:20:22
Reply #18

indrazulfi

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i agree with you..

Bucket More Better and More Fast than Progresive..

But the Bucket System not like the Vray Bucket Render ?
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