Last one yet to be checked with RC1 estimated in two days' time..? I'm not getting my hopes up. It's such an old problem that it really needed to be solved ages ago. Not knocking the devs, it's probably hard to tackle with the way the engine is set up, but it's still been ages. Karba sorted the terminator in FStorm so quickly it's just ridiculous in comparison...
Interesting how terminator only happens when bump is used and not when it's turned waaay down or off. Same geometry. I thought a bump map is supposed to add and subtract from the existing normals, similar to a tangent space normal map (whereas a world-space normal would completely overwrite the normals). So how come the terminator appears there? If the lighting model was looking at the geometry exclusively then we'd have the terminator problem ALL of the time, not (almost exclusively in normal usage) when using a bump map... I'm confused here.
« Last Edit: 2017-03-29, 16:18:53 by Rimas »

Logged
A morning of awkwardness is far better than a night of loneliness...