Author Topic: Unfiltered pixel render method question...  (Read 2682 times)

2016-10-18, 08:52:00

Njen

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What is the method for rendering an unfiltered pixel? If it is not 'closest to camera', can there please be an option to set this?

2016-10-18, 10:14:27
Reply #1

Ondra

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do you mean filtering as in image filtering, or bitmap filtering?
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2016-10-18, 14:48:17
Reply #2

Njen

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I mean for image filtering. 'Closest to camera' is the preferred method for rendering an unfiltered pixel in a ZDepth pass.

2016-10-18, 15:04:49
Reply #3

Ondra

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oh, there is dropdown in system->frame buffer rollout, but corona does not support special modes such as "closest to camera"
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2016-10-18, 16:28:39
Reply #4

Njen

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Ahh yes, I am aware of being able to change the filter globally, I was hoping for a per pass option, as I only want to render the ZDepth pass as 'closest to camera', and the rest as in the system default attributes.

2016-10-18, 16:39:53
Reply #5

Ondra

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that is not possible, sorry
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)