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Chaos Corona Forum
Chaos Corona for 3ds Max
[Max] General Discussion
Unfiltered pixel render method question...
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Topic: Unfiltered pixel render method question... (Read 2683 times)
2016-10-18, 08:52:00
Njen
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Posts: 557
Unfiltered pixel render method question...
What is the method for rendering an unfiltered pixel? If it is not 'closest to camera', can there please be an option to set this?
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2016-10-18, 10:14:27
Reply #1
Ondra
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Posts: 9048
Turning coffee to features since 2009
Re: Unfiltered pixel render method question...
do you mean filtering as in image filtering, or bitmap filtering?
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Rendering is magic.
|
How to get minidumps for crashed/frozen 3ds Max
| Sorry for short replies, brief responses = more time to develop Corona ;)
2016-10-18, 14:48:17
Reply #2
Njen
Active Users
Posts: 557
Re: Unfiltered pixel render method question...
I mean for image filtering. 'Closest to camera' is the preferred method for rendering an unfiltered pixel in a ZDepth pass.
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2016-10-18, 15:04:49
Reply #3
Ondra
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Posts: 9048
Turning coffee to features since 2009
Re: Unfiltered pixel render method question...
oh, there is dropdown in system->frame buffer rollout, but corona does not support special modes such as "closest to camera"
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Rendering is magic.
|
How to get minidumps for crashed/frozen 3ds Max
| Sorry for short replies, brief responses = more time to develop Corona ;)
2016-10-18, 16:28:39
Reply #4
Njen
Active Users
Posts: 557
Re: Unfiltered pixel render method question...
Ahh yes, I am aware of being able to change the filter globally, I was hoping for a per pass option, as I only want to render the ZDepth pass as 'closest to camera', and the rest as in the system default attributes.
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2016-10-18, 16:39:53
Reply #5
Ondra
Administrator
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Posts: 9048
Turning coffee to features since 2009
Re: Unfiltered pixel render method question...
that is not possible, sorry
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Rendering is magic.
|
How to get minidumps for crashed/frozen 3ds Max
| Sorry for short replies, brief responses = more time to develop Corona ;)
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Chaos Corona Forum
Chaos Corona for 3ds Max
[Max] General Discussion
Unfiltered pixel render method question...