Hi Guys,
I can't seem to find an answer for this anywhere so I am hoping you can help! I am switching from 3DS max to Cinema 4D, but one thing I cannot seem to work out is how to use different UV mapping for each texture (Jpeg file) within one material. For example, if I want a concrete texture in the diffuse channel, but want to add a 'scratches' image in the reflection channel, is there a way for them to be mapped differently? It is so easy to do in max using different UV maps and assigning their number to each individual texture channel, but it seems impossible in Cinema 4D.
Any help would be much appreciated!!