Author Topic: Mulitple UV mappings within one material  (Read 2948 times)

2016-09-21, 10:28:17

furyferret

  • Active Users
  • **
  • Posts: 11
    • View Profile
Hi Guys,

I can't seem to find an answer for this anywhere so I am hoping you can help! I am switching from 3DS max to Cinema 4D, but one thing I cannot seem to work out is how to use different UV mapping for each texture (Jpeg file) within one material. For example, if I want a concrete texture in the diffuse channel, but want to add a 'scratches' image in the reflection channel, is there a way for them to be mapped differently? It is so easy to do in max using different UV maps and assigning their number to each individual texture channel, but it seems impossible in Cinema 4D.

Any help would be much appreciated!!

2016-09-22, 14:55:49
Reply #1

maru

  • Corona Team
  • Active Users
  • ****
  • Posts: 13738
  • Marcin
    • View Profile
Not sure about this, but I have found some possible solutions here:
http://forums.cgsociety.org/archive/index.php?t-1094046.html
http://www.c4dcafe.com/ipb/forums/topic/53201-multi-uv-channel/

Some C4D veteran should take a look at this, or maybe you could try creating a new thread in some C4D-specific group (on FB, or C4Dcafe).
Marcin Miodek | chaos-corona.com
3D Support Team Lead - Corona | contact us

2016-09-23, 12:09:53
Reply #2

Mr.Schorsch

  • Active Users
  • **
  • Posts: 153
    • View Profile
    • fokuspunkt
Am i allowed to ask why you Switch from 3ds max to Cinema? (i'm not gonna start a program fanboy war) i am just interested.