Author Topic: PFlow - Mapping Object workaround  (Read 2451 times)

2016-09-05, 18:19:29

ParticleSkull

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Hey guys, is there a workaround for the PFlow's Mapping Object operator?
This operator transfer the mapping from an object to the particles.

Let's say you want to disintegrate an object and all of the particles must have it's uvws matching the original object's maps.

 A common workaround for this would be using vertex color but it also doesn't seems to work with Corona.

here's a scene file in case anyone want to test it:
https://drive.google.com/file/d/0ByXkyEXdv3loR1NtdEZwMjBHblk/view

Cheers,
Alvaro
facebook.com/particleskull

2016-11-22, 22:13:41
Reply #1

wal3dz

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Hi man i have the same issue, i can't find any way to do Vertex Color Map for my PFlow :)

2016-11-30, 15:21:52
Reply #2

maru

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Marcin Miodek | chaos-corona.com
3D Support Team Lead - Corona | contact us

2017-03-20, 17:50:20
Reply #3

Ondra

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the original problem was fixed
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)