Hmm, I can see how that would work with a moving camera in a static environment, but what if there's moving objects involved?
You are in a 3d package - you have all data, postitional rotational and even all verticies at you disposal.
You can export camera movement, rotation... object movement, rotation to all other formats and programs.
You dont have to export just shitty image renders ;]
Just google 3dsmax export camera/object position to nuke/after effects.