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[C4D] General Discussion / Re: Blocking the sun like in Blender
« Last post by burnin on 2025-08-31, 01:53:33 »Irrational.. illusion.. delusion.. movies.. what's the purpose in saying all this?
Here...
btw, how's it goin'?
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Irrational.. illusion.. delusion.. movies.. what's the purpose in saying all this?
Ideally there would be a full scene memory report available from corona like the texture memory useage csv, but for materials and geometry.
diagnosing in quotes?
If so, can you reproduce such setup in a clean scene? I mean setup that will eat all memory with few simple objects with simple materials. Can you? Because I can't.I can, please don't make me :)
I decided to rerender old sceneSoftware evolves, including render engines, and we called it legacy for the reason to allocate all the resources for a newer, better material model. Backward compatibility can be a pita (not the bread, the abbreviation. Not sure if APA defines it :), and is actually a significant time consideration for any new feature. That is why we encourage to move to newer CoronaPhysicalMtl, so users can avoid issues, and we can troubleshoot it and know it is meaningful, not an edge case to support a legacy functionality/feature.
There are very very few situations where a Max Ray Depth of more than 25 will make any visual difference, less where that difference would be necessary.Volumetric clouds, the difference isn't that big, but it's there. So for the main scene (from which I exctracted 2 problematic objects) I increased max ray depth.
As mentioned, we do try and maintain backward compatibility, but it is always a possibility that something - especially where the settings are quite extreme - now causes slow rendering or a crash where it didn't before.I'm completely fine with that, if some old scenes may crash and nothing can be done then it's ok. As said above for me problem could be easily solved just by deleting problematic objects (or converting mtl to physical), as they aren't visible anyway. But I decided to report it as something similar may happen to me or someone else in future due to the huge amount of models that use legacy mtl, like maxtree libraries or a lot of other models available on the market and then it would be harder to figure out why that happening.