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42
"Significantly improved parsing speed, especially on CPUs with large number of threads. Geometry stage now stays consistent between renders"

Haven't noticed any improvement. Just tested 13 h1 and daily. Scene parsing in 13h1 - 1m10s, daily - 1m11s. Same.

It is not supposed to show up on any scene. CPU model is important too, say a 86 core EPYC is affected, an 8/16 core Ryzen will not see much difference. Try sequence rendering with large geometry computation and you will see the difference.
43
[Max] Bug Reporting / Re: Memory leak
« Last post by Aram Avetisyan on 2025-08-28, 13:27:37 »
Ok, before "diagnosing" something as memory leak, please make sure there is nothing wrong with the scene. There is no leak, your scene is set up to eat up memory.

Your scene has Max ray depth of 100. If you know what this is for and deliberately changed it, it is expected for memory to pile up.
Change max ray depth to default value (25) and everything will be fine, with both materials.
44
Hi,

Do you have the latest version of Anima installed? If not, please do so and try again.

Hi,

I do. This is the first time I installed Anima and it was installed today from the Chaos website.
45
"Significantly improved parsing speed, especially on CPUs with large number of threads. Geometry stage now stays consistent between renders"

Haven't noticed any improvement. Just tested 13 h1 and daily. Scene parsing in 13h1 - 1m10s, daily - 1m11s. Same.
46
Hi,

Do you have the latest version of Anima installed? If not, please do so and try again.
47
[Max] Bug Reporting / Re: Memory leak
« Last post by Aram Avetisyan on 2025-08-28, 13:00:51 »
Hi,

I will have a look and get back to you.
48
I have just downloaded Anima as it is included in my student license as per a recent email.
I log on to the Chaos.com site and can see that I have an available Anima license with a few months remaining before renewal.
When I open Anima, Chaos recognises that the license is now in use however Anima says I don't have a valid license available.
Am I doing something wrong here or need to activate the license?
Many thanks
49
[Max] Bug Reporting / Memory leak
« Last post by v.p.vlasenko on 2025-08-28, 12:39:19 »
Hi,
found interesting bug worth investigation.

I decided to rerender old scene, and at some point noticed that during render ram usage constatly grows and end up with max crash.

I narrowed it down to 2 objects in scene. If one of the objects is hidden, then all works fine, but if they both in scene - memory leak. Even more interesting - it's depends on viewing angle, at some angles problem aren't pronounced or even not exist.

Both objects use multi/sub-object materials with corona legacy mtl, by converting to physical - problem resolved. So I started to to convert those material one by one to physical. Seems like problem in materials marked green. When I replaced legacy "mirror" with physicalmtl "mirror" (red) the RAM usage was growing so fast that I didn't have time to click Cancel. In 2 or 3 second max used all 128 Gb and crashed.

While problem can be easily solved by converting all mtl to physical I think it worth investigation as there still a lot of legacy mtl in different model libraries and old scenes.
Attached screenshot with materials and file with those 2 objects.

Problem exists in latest daily and 13 h1.
50
I might have agreed to post on a forum and have others see my posts - that's about it, not more than that.
So, sure, go on and have a blast. Just make sure my posts aren't included in your 'research'.

That's not really my goal here, and if I'm in wrong here with this concept then I won't proceed with the idea. Besides, I don't even know how one would implement it and was more interested in discussing a tool that would be useful not only for me but for all the community. If it's not within forum rules then I guess there's no reason to continue this discussion.
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