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thanks for putting this together burnin
Have you had any luck using a normal texture map in the bump channel via the Corona -> Normal option?
I (think) we're supposed to do this but I get very odd results- maybe that's just for max users at the moment?
anyone is having problems with displacement? i cant put it to work in the last builds...show your steps, result, specs, test scene... ahhh... solved? anyways, keep waiting :p
I'm thinking to move to Blender and OH MY GOD, I'm a Corona's fan and I can't wait to see if Corona for Blender works so well like with my 3DSMAX2018.Cycles runs on GPU and CPU, with dailies it runs using both at the same time. Even had OSL support way before Max. So your argument really holds no water... and latest advancements are on memory consumption which Corona is not that good at (yet have to check/test/study v2).
I don't think that cycles can compete against Corona, which I think it's the best for some many reasons (the non needing of graphic card for instance, the main reason).
I dislike.... when I change size for final render, after all the light settings...hit render.... and it quits.
...
Thanks, but I wasn't really looking for an answer. I just wanted to point out that such problems could easily be solved in post.
Hey devs,
I think it would be pretty cool if there would be full support for Display tags in C4D :)
Right now if you add a Display tag and animate its visibility you'll only see its effect at 100% or 0%. The values in between don't create a gradual transition at all. In geek terms, its either 1 or 0 :)
Oddly enough, C4D exhibits the same behavior in the viewport but rendering with the physical renderer for example totally works as expected.
Oh and yeah, you can animate the opacity on the materials sure but we don't want to have 20 different materials in the scene to animate 20 different pieces right? I mean imagine if you are doing shader dev on a scene like that...
Thanks!
I agree having the visability tag working with opacity would be a huge benefit for me. It used to kinda work and I think the team remove or disabled it.
@ burnin that could be a possibility for an extremely simple scene as you posted. But imaging a simple animation with 20 chairs with 10 materials each that you need to fade in one by one. That is 200 materials you would need to manage. Rather than animate one visibility tag, copy it to the 20 chairs and move around the key frames to get the fades you would like.