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Messages - burnin

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[C4D] General Discussion / Re: A3 Bumb distance behavior
« on: 2015-06-19, 00:04:40 »
Could you share your scene file? Can't replicate it here.

All i've noticed is very small difference in using AA filters.
Problem you've describing could arise from unaligned diffuse & bump.

Off-Topic / Re: Prices for 3d works?
« on: 2015-06-11, 16:11:37 »

Off-Topic / Re: Prices for 3d works?
« on: 2015-06-11, 14:14:09 »
^true that

[C4D] General Discussion / Re: Grass scattering
« on: 2015-06-05, 12:39:29 »
Nice workarounds ;)

[C4D] General Discussion / Re: Grass scattering
« on: 2015-06-04, 00:51:23 »
It's not problem with poly count, but object count. It starts at around 30.000+ objects (even without any geometry/ nulls only).

[C4D] General Discussion / Re: Grass scattering
« on: 2015-05-25, 14:43:57 »
Yes, the problem is in multiplying too many by plugin (even MoGraph cloner would have problem spreading 7million objects) that's an old limitation of cinema (it can handle polygon counts but not too many objects).

Edit: Deleted useless mumbling

[C4D] General Discussion / Re: Corona 4 C4D test animation
« on: 2015-04-27, 11:26:27 »
Yup, there's a bug which (hopefully) has been resolved, haven't had a chance to test.

From the bugtracker:
2014-09-08 15:48
ID: 0000508: Animation render randomly crashes

2015-03-27 11:57
"Should be fixed in v0.2.0.2 (version for testers, public version will be soon). "

We're waiting for release.

Gallery / Re: Advertising TBWA Dubai - Client Nissan
« on: 2015-03-04, 14:00:47 »
Great work so far... although...
(some thought on observation)
Done so much work, such a long path... and left the car untouched?
Not a drop of water, not a spray of mist... no rainbow in sight (under waterfalls).
Too cloudy as i would imagine such an achievement to award me with sun, stars and space beyond.
No story too show, no human to appreciate grandness of a vehicle and immaculate journey.
Also am missing some contrast of elements (water, fire, earth, air, metal).
As a customer i'd like to feel god-like driving this chariot of fire! 

Images as this (half made) leave me dry & disappointed.
Please, do keep it up.

Another test
App: Blender 2.72b >
Exporter: >
Renderer: Corona Standalone >!Standalone

Test Scene:
Ground Plane: 20x20, Diffuse mat. 80%
Mesh Cube: 1x1x1, Diffuse 80%
Corona Physical Sky: Intensity 0,03 / Turbidity 3
Corona Sun: Size 1 / Energy 50
Camera: ISO 400 | A 5,6 | S 1/24

Renderer + Secondary GI      > results
Progressive + HD Cache       > Bug 2min, process runs @75%
Progressive + Path Tracing    > Bug 2min, process runs @75%
Simple PT + HD Cache       > Working (many fireflies, no Sun light)
Simple PT + Path Tracing     > Working (less fireflies, no Sun light)
PPM + HD Cache          > Bug 2min
PPM + Path Tracing          > Bug 2min
VPL + HD Cache          > Working (Strange Lighting Artifacts)
VPL + Path Tracing          > Working (Strange Lighting Artifacts)
Bidir-VCM + Path Tracing     > Bug 2min, process runs @ 5% (cc @160th pass)
Bidir-VCM + HD Cache       > Bug 2min, process runs @ 5% (cc @160th pass)
Bidir-VCM + Path Tracing     > Bug 2min, process runs @ 5% (cc @160th pass)
Bidir-VCM + HD Cache       > Bug 2min, process runs @ 5% (cc @160th pass)
Bucket + Path Tracing       > Working
Bucket + HD Cache          > Working

Are there any news from the front? Is there any standalone "a6" forever free version to play around?
"This free version of Corona cannot be used after 31.12.2014. Aborting initialization."
Is this it?

Anyways, feeling grateful for all your effort and i wish you best on amazing journey!

Hi, sorry for late reply.
I am using ohsnapitjoel versions:
Corona SA:
Exporter 1.9.2:

I think he uses latest SA version posted here:!Standalone/2014-09-15?dl=0 (yup, done file comparison; files are same)

Edit / 01.01.2015:
Unusable anymore. Thank you for time shared.

General CG Discussion / Re: VRay 3.0 SP1
« on: 2014-12-10, 17:11:55 »

here's scene >
Basic scene (cube, plane, sun, sky) with buggy settings.
After rendering for 2 min. one of cores stops rendering, rest of cores continue (75%).
Stoping only stops Rendering counter, yet cores are still used and continue calculating rays.
Closing Corona engine stops rendering, yet doesn't stop the process (still on in WinTaskManager - 0%).
ohsnapitjoel posted on BA forums the reason is using Progressive (renderer) with HD Cache (GI solver).
After testing other combinations (renderer+solver) proved there's bug, 'cuz they work without hanging.

General CG Discussion / Re: A warning to all CG newbies.
« on: 2014-09-11, 15:18:42 »
To many words and assumptions. Young are you in mind and soul. Learn to love thy enemy, till there's none left.
Patience, will and modesty... will bring answers that are in you.
Master serves only self and by that he is serving many. Or in other words - Only joyful can and will bring joy.

Snob is a mere human in fear and pain who cannot recognize the source within self. Thus making self an animal. Being of just meat, body, mater.
I don't feel you, am only an answer to an abstract i assume as another confused entity.

@Juraj & Keymaster

[Max] General Discussion / Re: Corona Standalone not exiting
« on: 2014-08-13, 12:13:39 »
I have a similar problem rendering from Blender on a single machine. It hangs whenever I try to stop it after 2 minutes. Need to end process in task manager. Could it be same?
Here's test file (blender export):

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