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[C4D] Resolved Bugs / Re: strange Polygon Lines
« on: 2018-01-08, 14:24:06 »
it's about how corona for c4d handles shading (normals, ngons...)
play with phong tag or set sharp edges or set normals or make extra edge loops or ... make a test scene & post it here
IDK, if it's a bug per se or something missing in the implementation or a technical limitation, since from what i've seen around different engines handles shading differently, some show no issue while others show a total mess (and user needs to correct the model)
also, by the looks of it, Max Corona seem to handle this just fine
play with phong tag or set sharp edges or set normals or make extra edge loops or ... make a test scene & post it here
IDK, if it's a bug per se or something missing in the implementation or a technical limitation, since from what i've seen around different engines handles shading differently, some show no issue while others show a total mess (and user needs to correct the model)
also, by the looks of it, Max Corona seem to handle this just fine