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[Max] I need help! / Re: Refraction doubles render time
« on: 2020-09-01, 09:37:08 »
Yep, for multiple angles and camera positions a realistic solution is the best. I didn't realize it you need this for lots of camera positions even though you said you use a lot of renders with sea water.
There's also Dreamscape from Sitnisati which is a pretty good looking ocean solution (as long as you don't use tall waves) complete with waves and surface shader and I guess pretty fast or optimized, but probably doesn't work with Corona.
But as far as I remember it looked pretty photorealistic rendered just with scanline render, so you could also render separately and composite after.
But the waves and wake interaction is much worse compared to your solution from your images. So it's good only as a "background" ocean.
And compositing the foam and wakes with the dreamscape ocean would be a lot of work I guess.
There's also Dreamscape from Sitnisati which is a pretty good looking ocean solution (as long as you don't use tall waves) complete with waves and surface shader and I guess pretty fast or optimized, but probably doesn't work with Corona.
But as far as I remember it looked pretty photorealistic rendered just with scanline render, so you could also render separately and composite after.
But the waves and wake interaction is much worse compared to your solution from your images. So it's good only as a "background" ocean.
And compositing the foam and wakes with the dreamscape ocean would be a lot of work I guess.