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Messages - wilbertvandenbroek

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Thanks guys this really helps a lot, I'll be sure to post updates when I get further with this.

Screenshot from the scene, I placed a few branches with leaves to cast shadows.

Hi all, I would like to ask for your help. I'm working on this sales image in which we are going to present a fashion model. The goal is to create the most
realistic looking picture. Because of nda and what not I'm not allowed to show our own created model so instead I've put in an Anima drag and drop model.

What I would love to hear from you all is how I can improve the realism of the background. Most of the assets are from megascans. I've added a few extra material layers to some object to give more detail.

Lighting is done with a single hdri and a sun light connected to it.

Thanks in advance.

Work in Progress/Tests / Re: Bodies
« on: 2020-11-03, 17:03:57 »
They are all scans right? How did you setup the shader?

Gallery / Re: personal project '' Inspiration '' . Part 1
« on: 2020-11-03, 16:58:00 »
Nicely done mate. Not much to criticize. Three things that took my attention, to much chromatic abberation, bloom / glare a bit to strong, and most important, to little subdivisions on your bed/blanket. Other then that great personal project.

Gallery / Re: Sam Residence
« on: 2020-11-03, 16:55:29 »
Looking good. How did you do the characters? They fit in quite nice.

Gallery / Re: JAWA 50
« on: 2020-11-03, 16:29:40 »
Details are insane, great render.

Gallery / Re: Airport Icon Teaser
« on: 2020-10-30, 09:21:43 »
Looks nice but I would have pulled the cloth back waaaaaay slower. And maybe you need more solver itteration or something because in the details of the cloth you can see it jitter a bit.

Gallery / Re: Realistic Pumpkin - Still life image
« on: 2020-10-30, 09:18:56 »
Nice tutorial, I think the cloth is a bit to noisy and winkled, but maybe that's just my taste.

Gallery / Re: Mercedes-Benz ( Close-Ups)
« on: 2020-10-30, 09:02:49 »
Looks nice but compression ruins the details. Also give the rims an extra subdivision, I can still see the hard edges.

Gallery / Re: Light mix Rocks!!!
« on: 2020-10-30, 09:01:00 »
Cool study. Smoke all vdb or post?

Gallery / Re: Triland project
« on: 2020-10-22, 10:53:17 »
Epic work mate, would love to see some wires or clay renders for the big island shot.

Gallery / Re: Lost in blossom
« on: 2020-10-22, 10:51:04 »
Truly amazing work you've created here. Are all the plants from the megascans library? How much did you create in forest pack?

Thanks guys, would not have though about that as a solution.

So I have a character from Character Creator 3 imported in 3ds  max, I reasigned each shader with a skin material. The resulting renders shows of black lines
on the place where two material ID's edges meet.

Any Idea on how to fix this? Seems a subsurface scattering issue. When I remove the SSS amount maps the lines get even worse. Settings for the skinshader are practically default. The model has a multi-subobject material to it.

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