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Messages - j_man

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Jobs / Minmud is hiring.
« on: 2018-11-14, 17:25:11 »
Hello friends,

Minmud London is looking for a new artist to join our team. We work with some of the most admired architectural practices on market-leading conceptual competition developments worldwide.

Candidates should demonstrate an understanding of composition, colour and tone. They should also show that they are a proactive team member and willing to learn.

Candidates must be able to work in our London office.

[Max] Feature Requests / Re: LIGHTMIX - render element names
« on: 2017-11-20, 10:13:01 »
Hi Njen,

Thanks for your response. Running a simple script to add a prefix after setting up the lightmix would fix the symptom but leave the problem. It is also prone to human error ("oh yea, I forgot to run that script before sending my render job").

All your script would do is to add an array of lights to a LightSelect render element. This is not the same as setting up Lightmix and doesn't address the request I have made.



[Max] Feature Requests / Re: DOF Pass
« on: 2017-11-16, 18:08:38 »
Great idea. Lenscare by Frischluft does something like this.


[Max] Feature Requests / LIGHTMIX - render element names
« on: 2017-11-16, 13:32:54 »
Hello all,

Could the LIGHTMIX setup please add the render element type / class as a suffix on the name and filename output so;

Interactive LightMix becomes CShading_LightMix-Interactive
Environment becomes CShading_LightSelect-Environment
Sun001 becomes CShading_LightSelect-Sun001

As it is now we have no way of knowing what render element output files are LightSelects for further processing (OK, I can assume that anything not named well is a light but that isn't very elegant or certain).

Thank you!


Hello all,

I am not sure if this has been mentioned, I did have a bit of a look but didn't see anything. We have been using CIE for a recent project and I note that when you "Save all", all render elements, including non-illuminated elements (CMASKING, CGEOMETRY) are effected by the settings under the "Post" tab. I assume this is a bug as you don't really want masks, normals, etc to be adjusted with exposure. Interestingly the ZDepth seems OK.



[Max] General Discussion / Re: Corona 1.3 Benchmark
« on: 2017-08-31, 20:08:50 »
Did anyone solve this?


Corona 1.3 Benchmark Error
Could not run Corona 1.3 Benchmark: Application exited with errors.Visual C++ 2015 Update 1 Redistributable (x64) Failed (ErrorCode =1638)

(Press Ctrl + C to copy the message to clipboard.)

.  As a side note, I'm pretty sure the MC from the D2 video is going to show up at my house and break my kneecaps because I posted this...

Do you mean Peter the co-founder and CEO of the ChaosGroup?



I thought I would speak up to help rebalance as there seems to be a lot of negativity about this.

I was lucky to be on hand to persoanlly congratulate the Corona team at D2. This is a clever match that will ensure the survival of Corona and accelerate the development of features with technology that Vlado and the team at the ChaosGroup have worked hard to develop since the start of VRay. I am looking forward to closer intergration of the two and using whichever renderer suits the needs of the task at hand with as little fuss as possible.
Thank you to both the Corona and VRay teams for being on hand to answer question personally at the D2, and to Vlado for taking the time to talk directly to people on the forums. Exciting times!


Jobs / Minmud London is looking for artists.
« on: 2017-08-18, 12:46:00 »
Hello Coronauts,

We are looking for more skilled artists. Come and join a small close-knit creative team working on some of the most exciting landmark architectural projects worldwide. Importantly, you are expected to have good artistic skills and be experienced in creating engaging visualisation work.

Please do not apply if you are not in or able to live and work in London.

+1 for Jens suggestion and
-add the option per camera to define scene environment and overrides
-define which layers will be renderable and which not.

Sounds like (the much more usable now) scenestates to me.


[Max] Feature Requests / Re: The most wanted feature?
« on: 2017-08-14, 19:52:25 »
..I don't know why it's not a priority.
its simply because every features is important. and every users has their own perspective...

Maybe Fluss is right, masks don't work in their current state so perhaps it should be considered a bug and not a feature request. I can complete my work properly without caustics but without mattes I need hacks.


Gallery / Re: Medical rendering
« on: 2017-08-10, 14:20:56 »
nice motivation to properly brush my teeth ;)

Yep, I'm am off to brush now. Nice work!


Render elements CMasking_Masks and CMasking_WireColor are currently incompatible with the standalone renderer (There might be others).


Almost ready to start on a Linux port!

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