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Messages - Peter Tristann

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Hi, first of all, thank you for your feedback. We rely on it, and it is what makes Corona better. But at the same time, I would like to ask you to stop being hostile and offensive. I understand that things sometimes get frustrating, but such messages will not help you, even if something you don't like is a result of a bad decision. Saying thigs like "fix it!" or "you messed up!" is something we will not tolerate.




I just managed to read the answers!  Ah sorry it sounded like that :) I didn't mean for it to look like that!

Thanks for the answers and that you reported these things!!! As strange that it only bothered me because I didn't see anyone mention it :)
As for the Shift + LMB shortcut as someone below wrote in Corona it still works only in 3ds max for some reason they removed it :)

Still nice if Corona's VFB window worked smoother similar to VFB V-Ray :) there even region selection works much smoother during interactive rendering and in Corona it jumps. Maybe in Corona 12 when there will be a brand new VFB also there will be more smoothness :)




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Hi,
 
In certain past versions of Corona there was an ingenious keyboard shortcut that worked in VFB Corona to quickly create region render fields.
All you had to do was press Shift + left and create regions.  It sped up the workflow nicely. But I guess someone from the Corona crew didn't like the fact that it made working with Corona easier and knocked out this shortcut and for probably 4-5 versions it is still not there! And I admonished for it in the comments.    Now you have to click the Region button manually with the mouse every time, which on 4K monitors slows things down. How to re-enable this shortcut by yourself? And if not then FINALLY restore it in Corona 12 when the new VFB will be released (eventually, because it deviates in quality from v-ray heavily and runs less smoothly).

The second question is why the Road Map Corona lists only 2 people introducing new innovations in subsequent versions? Are Martin Šik and Ondra Karlik the only programmers in the Corona team? :D No one else is writing new lines of code? I once saw a picture from 5 years ago of people working on Corona and it was over 20-25 people if I remember correctly, how is it possible that only 2 people have been developing Corona for several versions?

The third annoying thing since 2-3 versions of Corona, is every time you open an interactive rendering or final, you have to manually expand Tone Mapping, by default either all of them are closed, or Bloom and Glare are open. It was most convenient when Tone Mapping was ALWAYS open and available from the first version of Corona! Fix this because it slows down the work and annoys, interferes with the smoothness of the project work. Where do you get the ideas for such a hindrance. Not to mention that you messed up the order of options in Tone Mapping to which you have been accustomed for years and now I still miss them in their places. And probably thousands of other graphic designers who have worked with Corona for years, especially since the first versions.

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What is the keyboard shortcut in Corona 4 and 5 to region render? In Corona 2-3 it was Shift in VFB. THIS was a very good shortcut and since the Corona 4 version it has been turned off :(. As for sub-sampling, it is very useful for scenes from FP, where even with a larger lawn the amount of primitives instances often exceeds 2-3 billion and Corona needs a moment to reduce it but in Corona 3 and 4 it works great and fast.

Those who are disturbed by large squares / pixels when moving objects or camera, I recommend increasing GI vs. AA balance at 32-64, (better to see the difference in scenes without FP), then it should look nicer for everyone :) to reduce Light Samples Multiplier to 1, and then they work IR even faster, I also recommend setting Secondary Solver to None, and Max ray depth at 5-10 which additionally smooth work in IR, and the quality will be noticeably worse, slightly shaded places will be darker slightly. But for quick previews and quick work with the stage, these settings are sufficient and increase the comfort of work. When working with FP, it's good for even faster GI vs. Set AA balance to 2 and Light Samples Multiplier to 7. I recommend trying it because the difference is significant.

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Gallery / F-Reda
« on: 2019-04-01, 16:18:28 »
Hi :) A commission for a small developer in Poland


























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mhhhh... looks like Photoshop is indeed loading the alpha linear now, so I don't seem to be informed very well. Tested an exr here and it seems fine.  (Edit: I did not yet test non-linear image formats :P)
An example of what I find problematic is that you can't do basic pre-divide / post-multiply actions (I'm not talking about remove black matte), so I'm extremely limited in what I can do compositing-wise. Sure, I can stack up all essential corona REs but that's pretty much it - If I have to combine it with something else, this is where it stops. Even color corrections are kind of limited since I have to unpremultiply my passes before I do any color corrections. I'd expect that the curve and levels etc tools all have their internal predivide/postmultiply routine (which I doubt...) but as soon as I do it myself with layer blending or a brush or anything I NEED to unpremultiply first.

But I must admit that photoshop is a topic which drives me crazy anyways (not only because of lwf)... I'm maybe not the right person to discuss this matter in an objective way :D

And has something changed in your approach after the PS 2018/19 exit? Do you still think that when it comes to uncompromising high-end post-processing with Corona RE, it's just AE or Nuke? :) I've been sitting in the graphics for about 20 years and thoughts with a difference in the initial image for clients are really invisible :) Postprocessing in AE or Nuke is associated with 2-3x longer process than in PS

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