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General CG Discussion / Re: New Podcast - CG Talks
« on: Today at 13:21:37 »
Hi guys!
We've just finished the first season of CG Talks - a podcast where three CG guys talk about CG. Here are the episodes. I hope you will find topics which are interesting to you.

Season 2 is in progress and the technical quality is going to be better - we learn on the way. :)

Stay tuned for more!
If you prefer to listen to us on podcast platforms - click here

Here are links to the episodes :

CG talks - ep. 5: Working with Corona, and we don’t mean the renderer

In this very casual Podcast, Tom, DJ and Marco sit down and reflect on what’s in the air these days, how it affects the 3d industry, our personal lives and the world at large.

CG talks - ep. 6: Assing around about assets and other things

The future that awaits us after the pandemic, how assets are essential to an efficient 3d workflow. random musings and overall chill convos with DJ, Andrew and Marco.

CG talks - ep.7: Kitbashing your real and unreal 3d future

In this episode DJ Andrew and Marco talk about kitbashing and how it translates to 3d, the amazing developments of the unreal engine and a myriad of other things!

CG talks - ep.8: Digging deeper into deep fakes and below

The rising power of ai in CG and a healthy dose of digression make up this episode. Listen in for Dj, Andrew and Marco’s thoughts on the implications of artificial intelligence in the entertainment and design industries, as well as in politics and the world at large!

CG talks - ep.9: GPU vs CPU final Lord Of The Ring style battle

CPU or GPU? Traditional Rendering or realtime? Does one or the other act as the only choice stepping forward into the future? Find out as DJ, Andrew and Marco go over both processors, how they help us in our projects, and why the answer isn’t as black or white as some may think!

CG talks - ep.10: Smart technology, the future, and you

From being schooled in a game of GO to busting out 15th-century portraiture, it seems the machines are besting us at every turn or is it simply a matter of perspective? Join Marco Andrew and DJ as they discuss the rise of computer intelligence and the stakes therein!

CG talks - ep.11: Photorealism and beyond

In this episode, DJ, Andrew and Marco revisit the idea of Photorealism in CG - tracing the origin of the practice, distinguishing it from realism, discussing it’s value in the industry and its place in the practice of art!

CG talks - ep.12: Photorealism and beyond part 2

In this second part of the discussion on Photorealism, DJ Marco and Andrew go over some of the more grounded aspects of achieving photorealism in 3d rendering. What are the key elements to achieve photorealism in CGI ? Is there a secret recipe for good looking images? Guys discuss their experiences and give tips on how to use photography and cinematography based concepts in your daily 3d artist’s life.
I hope you will enjoy.  ;)

Hi guys!

Stan from GarageFarm.NET here 😊.

I would like to invite you to an upcoming event.

Everything you want to know about cloud farms (but you are afraid to ask) - A free webinar by GarageFarm.NET

- Do you struggle with long render times, but are worried about using online render farms?
- Do your deadlines bite at your heels like unrelenting feral dogs from the very bowels of the abyss?
- Are you afraid of the learning curve, cost, or unpredictability of sending off projects to a render farm service?

If the answer is yes to any one of these questions, breathe easy!'

During the 1 hour presentation:

-   We will share with you our knowledge and tips on how to use rendering farms.
-   Professional render wranglers will answer all your questions live.
-   We will briefly present the solutions offered by GarageFarm.NET.

You will learn:

-   What is an online render farm?
-   What are the different models of online rendering farms? What are their pros and cons?
-   What are the steps of the rendering process on the farm?
-   What are the common problems in using a third-party render farm and how to avoid them?

Sign up for the webinar and learn everything you wanted to know about cloud render farms! - Sign up here

The livestream is going to be held on Tuesday, September 22, 2020 4PM (UTC+0)

See you there guys!

Hi guys.

I have a question. Recently 4K becomes a new standard for animations and feature movies.

What does it mean for people working in CG\Games\VFX. Do you expect more work on the detail that needs to be don to fill such res? Are there any challenges or new workflows, and tools coming with that?

Also, is 8K now a resolution which is used to anything? Like a technical over resolution to be scaled down?

I'm curious about your opinions.

Jobs / YouTube Content Creator
« on: 2020-07-12, 23:32:17 »
We are looking for a YouTube Content Creator to join our content and product team as a 3D content creator to help us create engaging video content and help us grow our YouTube channels.

What you will be doing:

- Create video tutorials that teach people intermediate and advanced 3D skills
- Participate in live streams
- Help with ideating and planning content strategy
- Help with creating media content for marketing

Must-have skills:

- 3ds Max or Cinema 4D user with some experience in Blender
- Skilled Archviz Artist or Motion Graphics Artist
- 5+ years experience in the 3D industry
- Online presence where you showcase your portfolio with commercial and personal projects
- Proven track of running successful content platform either written, visual or in video format
- Fluent English both in writing and speaking
- Confident and effective communication

Nice to have skills:

- Video editing
- Motion design
- Public speaking or being comfortable on camera

In return we offer:

- Work on innovative projects
- A collaborative and creative yet relaxed work environment
- Research and exploration of new technologies and concepts
- Taking an active part in brainstorming new ideas
- Competitive salary, bonuses - depending on your experience and performance
- Remote working (alternatively in our Torun or Lublin office in Poland) and flexible working hours

If you are interested, please send your CV to

Please include the following statement in your application: "I hereby consent to processing by the advertiser of my personal data, included in my application documents, for the purposes to implement the recruitment process according to the act of 29 August 1997 on personal data protection (consolidated text: Journal of Laws of 2016, pos. 922). I also consent to the processing of my personal data by the advertiser for the purposes of any future recruitment processes."

General CG Discussion / GPU vs CPU
« on: 2020-05-29, 01:40:04 »
Hi guys

I’m working on a GPU vs CPU rendering comparison which will be the subject of a podcast I’m working on with my colleagues. Every day I work as a support guy on a cloud render farm and I have my experiences with both CPU and GPU rendering (and I’ve seen experiences of our customers) but I’m very curious about your opinion.
If you use GPU render engines what are the reasons? The most common reason I’ve heard about is speed, but of course when you have access to more than one card or processor then I guess it’s rather speed\money.

What is interesting for me is are there any other reasons for using GPU render engines? Do they give a different, maybe cooler look, any features which CPU engines lack or type of subjects where they give better effects?

I’m very curious about your opinions and impressions when it comes to GPU rendering. What are the pros and cons?

By the way – when it comes to GPU unbiased engines – the GI and glossy reflections\materials highlights are computed as the same thing, right? For example, in CPU V-Ray GI and material reflections are visible on two separate layers\passes.

Hi guys!

3DBee.IT assets store is launching a powerful promo for their 3d assets!

You can stock up on assets in May and save quite a lot of money.

3DBee.IT prepared different purchase options that allow you to get access to high-quality assets without breaking the bank.

Here is a link to the 3DBee.IT May sale

Some more information about the sale:

- The discount program runs through May 2020
- Anyone with a registered account on 3DBee is eligible for the discount
- Discount applies to every purchase for selected items
- There are no limits to a number of purchases you can make
- Items purchased before or after May 2020 won%u2019t receive the discount

3dBee specializes in models for interior visualization, including 3d scans and high quality manually modeled items.

Part of the service is an application that allows you to browse and download the models from the 3DBee library straight to your scene.

Here are some renders of the last models added to the library. You get access to all of them and the coming ones with the subscription.

Barbara Witkowska

And here some interiors rendered with the use of 3dBee assets.

Jaroslaw Dzedzej

Tomasz Sobol

Right now the models are ready to render with 3ds Max + V-Ray, Corona, FStorm, Octane, and Arnold

Happy rendering!


General CG Discussion / New Podcast - CG Talks
« on: 2020-04-25, 01:20:39 »
Hi guys.
There is a new podcast – CG Talks. It tackles various topics related to CG but in a light manner, so you can listen in leisure time or as a background for your daily tasks.

If you prefer to listen to it on podcast platforms, it’s here:

- Spotify:
- iTunes:
- Stitcher:
- Radiopublic:
- Google podcasts:
- Pocket Casts:

Here are links to the episodes recorded so far:

CG talks - ep.1: Making it in archviz for the uninitiated

In the very first of our podcasts, we discuss the ever-growing Archviz industry, what our guests have experienced being part of that industry, where it's going, and what new-bloods can do to stand out in the massive sea of capable designers offering their services online.

CG talks - ep. 2: Putting Your Best Foot Forward

In this episode, we tackle common pitfalls in creating an online portfolio, and effective strategies in making your body of work leave a strong impression for your ideal clientele.

CG talks - ep.3: The Enigma of Style - What is it, and how can I get one?

Style is the elusive x-factor that every artist hopes to acquire. It trumps technical skill (to an extent) and can skyrocket one into a celebrity! But developing a style isn't straightforward, and can be as elusive as that dream freelance gig you've been hoping for. In this episode, we try to break down what style is and how to attain it naturally.

CG talks - ep. 4: Dealing with the 3d Learning Curve

While 3d promises an almost boundless ability to create absolutely anything, we often overlook how time-consuming and difficult it can be to create even simpler things sometimes. Marco DJ and Andrew discuss their experiences learning 3d, what learning 3d is like today, and what to keep in mind as you continue on your journey to mastering this amazing and complex medium.

The fifth episode is cooking and we talk there about how to take advantage of the tough times we have now, how to rediscover your passion which originally drove you to CG, and is there a conspiracy of left-handed people? :)


Hi guys!

Stan here from GarageFarm.NET :)

We never stop upgrading our tools. You can watch our new tools overview in this video:

And here is a list of new features which we added on the last several months:

1. Our support for Corona:

- We support Corona for 3ds Max and Cinema 4D up to version 5
- Our rendering system automatically discovers your version of Corona and sets it to render on the same version on our system
- We support using features of both Corona and V-Ray in the same scene (As long as they are supported by Corona).
- We added warning about render region usage in Corona Frame Buffer

2. New features in Web Manager (jobs management tool):

-   We added support for starting downloads directly from Web Manager - The selected download will be automatically redirected from Web Manager to renderBeamer downloads tab.

-   We added a new feature - frame preview! To use it, just double click on one of your frames or any image texture in the file browser (left section in the Projects panel) or use "Image Preview" under RMB

-   We added copy job path option
-   We added the  resolution aspect ratio lock in the job submission window
-   We added the "End time" column in the jobs table
-   We added Job node limit in the job submission window

3. New features in renderBeamer (upload\download tool):


- We added an option to download only specific files
- We added an option to cancel downloading of a single file, an option of sorting downloads by column and added date column in the downloads tab
- We added a button (folder icon) to open downloads directories


- The finished uploads will now remain on the upload list

- We expanded the auto-submit feature. - Users can set default priority and render nodes groups for auto-submit jobs.

Quality of life updates :) :

- We added option to launch renderBeamer on every system startup (Windows, Mac)
- We added option to choose action on renderBeamer window close (minimize to tray or close application
- Multiple plugins can now be downloaded and installed in parallel at the same time


- We handled Icon\r system file on OSX causing uploads to fail, this file will be omitted now
- We fixed logging into chat without "remember me" option

This is a minimal version to get all new features supported! We strongly recommend to uninstall the current version and download the new installer from WebManager

If you haven’t checked us yet you can register with $50 free test credits HERE

If you have any questions or in doubt, I will be happy to answer them here. You can also use live Web-chat on our website, where you will get an immediate response. We are online 24/7.

Happy Rendering!


Hi guys.

Andrew here from GarageFarm.NET.

I give away info about GarageFarm.NET (cloud render farm) and Xesktop (powerful GPU servers rental service ) Black Friday\Cyber Monday promos:

Time: Nov 29, 2019 - Dec 5, 2019

Get extra free credits when paying these amounts:

$100 +10% = 110 credits
$250 +25% = 312 credits
$500 + 30% = 650 credits
$1000 + 40% - 1400 credits

Please note that the Black Friday bonus credits for GarageFarm.NET and Xesktop are added on top of regular discounts which you can find on the services web pages ( Price > Discount )

3DBee.IT - 3D asset store with an integrated application - Black Friday\Cyber Monday promos:

Time: Nov 29, 2019 - Dec 5, 2019

50% off on:

- all credit packs
- 1-year subscription for the entire asset library

with code: BLACKFRI19

You can apply the 3DBee.ITcoupon at the checkout after selecting the package on the pricing page. ( After registering an account )

Thank you for cues steyin. :) What do you think about Bentangi or CG Mood models?

The price will be for sure one of the ways of competing.

Hi guys!

Andrew here from GarageFarm.NET.

I have very good news!

We have been working hard for the last several months and put together lots of powerful tools for our users. Here are some of them:

1. General rendering in 3ds Max and Corona:

- We added support for rendering in 3ds Max up to version 2020.

- We added support for rendering with Corona up to version 5.0 with automatic version matching on the farm.

- We support rendering scenes that use Corona and V-Ray features simultaneously.

2. New farm features:

We increased node limits on all priorities: Now you can get more rendering power for the same price. :)

HIGH priority- increased from 80 to 150 nodes, with up to 240 GB RAM nodes.
If you hurry and we have free nodes, you can ask us to allocate even more nodes to High priority jobs.

MEDIUM priority - increased from 40 to 75 nodes, with up to 240 RAM nodes.

LOW priority - increased from 10 to 50 nodes. Low priority has a restriction of a total of 50 nodes for all your jobs on this priority. (Medium and High priorities don't have such a limitation.)

The default priority has been changed from High to Medium. Also, most recently selected priority is remembered for every new scene.

3. We added new cool features to our Web Manager (GarageFarm.NET's jobs management tool.)

- We added support for custom scripts. Your scripts can be executed from the "Advanced settings" menu before rendering. Scripts are executed "per-job". Users need to contact with our support team to add custom scripts (we are online on chat 24/7.)

- We added "job node limit" option to job submit and edit window - if you want you can limit the number of nodes allocated to your job (for example for test purposes, or to distribute your nodes on Low priority in the way you want.)

- We added a new exciting feature to Web Manager for your renderings - Real-time Progress! Render Progress Tab is divided into three sections:

- Active frame - it is visible when a job is rendering and it shows all the currently rendering frames. You can check in real-time the progress of rendering of every frame, comparison to rendering time of the previous frame on the same node, and CPU and RAM usage. That gives a lot of control over the rendering process and you can react accordingly to the situation.

- Done frames- this section shows the frames that are finished - the time and cost of the rendering of every frame.

- Process results - you can view the real-time render log for active frames or check the saved render log for finished frames.

Below you can find a small preview of the new Web Manager feature.

Please note that it's still an early version and that we'll be continuously working on making it better. Tell us what you think!

4. We added new cool features to our renderBeamer (GarageFarm.NET's uploader/downloader.)

- So far it was necessary to download and install a separate installer for every 3d application we support. We reworked our tools, so now it’s enough to install our Renderbeamer standalone application, and you can install and update the plugins for all the software we support straight from beamer.

- We introduced a new feature - auto-submit!

Now your scenes can be automatically added to rendering without using the job submission procedure. In a normal workflow, you need to set the job in the submit window after upload to add it to the queue. It has many cool options, but in case you want to render 20 cameras from the scene, the process gets tedious. With auto-submit you just upload the jobs to the farm and they are automatically added to the queue with default options.

- We added tray notification after job auto-submit - Information popup after switching on auto-submit in settings.

 - We Increased download speed for single files by using multiple connections. Good news for users rendering high resolution still images. Now stills download much faster.

 - The main window can now be maximized and resized. - No Tetris yet, but it's on the list ;)

 - renderBeamer uninstaller removes all connected files now (plugins, scripts and other installation files.) - 100% clean uninstallation

 - We added a new payment method at GarageFarm.NET - Google Pay

 - We added Plugin installation window which shows up after the first login to renderBeamer - It shortly explains the options of the uploader.

 - If you experience problems with network connection or the plugin's installation fails, you can use “offline mode”  switch in renderBeamer settings

This option allows you to install the plugin even if you are offline, prepare the scene with the plugin and then upload it with FTP ( for example if your company IT rules are blocking renderBeamer.) You can even copy a project to a different computer and upload it with FTP and add it to the queue.

5. Other updates:

- We added warnings in Corona plugin when a scene is using a time limit for rendering quality or when this setting or it is set to 1 second.

- We added a warning when post effects like glare are enabled and the scene is rendering in 'Strips' mode. Post effects are not supported in this mode. That's because in this mode the scene is rendered on multiple computers and some post effects can have visible seams on strips connections.

- The 'Continue on error' switch for Corona is now automatically switched ON if the scene contains any missing assets.

- We added the option “Remove missing assets”. This function works in the same way as integrated 3ds Max asset tracker functionality. It removes paths to missing assets and replaces them with empty placeholders. Remove missing assets is available from 2016+ versions.

- We added support for tyFlow cache assets

- We support Corona LUT files

- We added a warning about not supported nVidia denoiser.

If you have any questions or doubts I will be happy to answer them. You can also talk with us on our Live Chat – we are online 24/7.

If you haven’t checked us yet you can register with $50 free credits for tests from this webpage: GarageFarm.NET

Happy Rendering!


General CG Discussion / Re: best mouse for 3ds MAX
« on: 2019-11-23, 22:18:39 »
I'm using Logitech. Not because of any cool features, but because it doesn't stop working when I drop it from the desk. I lost quite a lot of cool mouses just by dropping them once.

Very nice models, I like the renders too. I think those rattan and fabric ones look the best.

Hi steyin.

Thank you for your response. Are there any types of models that you often can't find or find with good quality? How does it look like for Corona?

So far I thought that the only industry which uses ready-made models is archivis. Are you guys here on forums using them for different kinds of projects?

Hi guys

I'm with a team building an asset library app. I know there are many asset providers out there already but I think there's room for a better product. For instance, many of them don't have an app/plugin that does the tedious work of downloading and creating materials. Not to mention, assets quality isn't always what it should be.

We're in the early stages of our service, designed especially for 3ds Max users who render with V-Ray and Corona but we'll be adding support for more apps. We are looking to learn more about how we can help architectural visualizers beat those crazy deadlines, and more specifically, we'd like to learn about assets. As an architectural visualizer freelancing or working at a studio, you probably purchase assets to populate scenes.
What sort of assets do you guys often find yourselves in need of?
What sort of assets do you most often purchase?

Some examples: very specific harder to find and unique assets, designer items, scene fillers, assets that are harder to model, scanned organic assets, materials etc.


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