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Topics - Stan_GF

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Hi guys!

Stan from GarageFarm.NET here 😊.

I would like to invite you to an upcoming event.

Everything you want to know about cloud farms (but you are afraid to ask) - A free webinar by GarageFarm.NET

- Do you struggle with long render times, but are worried about using online render farms?
- Do your deadlines bite at your heels like unrelenting feral dogs from the very bowels of the abyss?
- Are you afraid of the learning curve, cost, or unpredictability of sending off projects to a render farm service?

If the answer is yes to any one of these questions, breathe easy!'

During the 1 hour presentation:

-   We will share with you our knowledge and tips on how to use rendering farms.
-   Professional render wranglers will answer all your questions live.
-   We will briefly present the solutions offered by GarageFarm.NET.

You will learn:

-   What is an online render farm?
-   What are the different models of online rendering farms? What are their pros and cons?
-   What are the steps of the rendering process on the farm?
-   What are the common problems in using a third-party render farm and how to avoid them?

Sign up for the webinar and learn everything you wanted to know about cloud render farms! - Sign up here

The livestream is going to be held on Tuesday, September 22, 2020 4PM (UTC+0)

See you there guys!

Hi guys.

I have a question. Recently 4K becomes a new standard for animations and feature movies.

What does it mean for people working in CG\Games\VFX. Do you expect more work on the detail that needs to be don to fill such res? Are there any challenges or new workflows, and tools coming with that?

Also, is 8K now a resolution which is used to anything? Like a technical over resolution to be scaled down?

I'm curious about your opinions.

Jobs / YouTube Content Creator
« on: 2020-07-12, 23:32:17 »
We are looking for a YouTube Content Creator to join our content and product team as a 3D content creator to help us create engaging video content and help us grow our YouTube channels.

What you will be doing:

- Create video tutorials that teach people intermediate and advanced 3D skills
- Participate in live streams
- Help with ideating and planning content strategy
- Help with creating media content for marketing

Must-have skills:

- 3ds Max or Cinema 4D user with some experience in Blender
- Skilled Archviz Artist or Motion Graphics Artist
- 5+ years experience in the 3D industry
- Online presence where you showcase your portfolio with commercial and personal projects
- Proven track of running successful content platform either written, visual or in video format
- Fluent English both in writing and speaking
- Confident and effective communication

Nice to have skills:

- Video editing
- Motion design
- Public speaking or being comfortable on camera

In return we offer:

- Work on innovative projects
- A collaborative and creative yet relaxed work environment
- Research and exploration of new technologies and concepts
- Taking an active part in brainstorming new ideas
- Competitive salary, bonuses - depending on your experience and performance
- Remote working (alternatively in our Torun or Lublin office in Poland) and flexible working hours

If you are interested, please send your CV to

Please include the following statement in your application: "I hereby consent to processing by the advertiser of my personal data, included in my application documents, for the purposes to implement the recruitment process according to the act of 29 August 1997 on personal data protection (consolidated text: Journal of Laws of 2016, pos. 922). I also consent to the processing of my personal data by the advertiser for the purposes of any future recruitment processes."

General CG Discussion / GPU vs CPU
« on: 2020-05-29, 01:40:04 »
Hi guys

I’m working on a GPU vs CPU rendering comparison which will be the subject of a podcast I’m working on with my colleagues. Every day I work as a support guy on a cloud render farm and I have my experiences with both CPU and GPU rendering (and I’ve seen experiences of our customers) but I’m very curious about your opinion.
If you use GPU render engines what are the reasons? The most common reason I’ve heard about is speed, but of course when you have access to more than one card or processor then I guess it’s rather speed\money.

What is interesting for me is are there any other reasons for using GPU render engines? Do they give a different, maybe cooler look, any features which CPU engines lack or type of subjects where they give better effects?

I’m very curious about your opinions and impressions when it comes to GPU rendering. What are the pros and cons?

By the way – when it comes to GPU unbiased engines – the GI and glossy reflections\materials highlights are computed as the same thing, right? For example, in CPU V-Ray GI and material reflections are visible on two separate layers\passes.

Hi guys!

3DBee.IT assets store is launching a powerful promo for their 3d assets!

You can stock up on assets in May and save quite a lot of money.

3DBee.IT prepared different purchase options that allow you to get access to high-quality assets without breaking the bank.

Here is a link to the 3DBee.IT May sale

Some more information about the sale:

- The discount program runs through May 2020
- Anyone with a registered account on 3DBee is eligible for the discount
- Discount applies to every purchase for selected items
- There are no limits to a number of purchases you can make
- Items purchased before or after May 2020 won%u2019t receive the discount

3dBee specializes in models for interior visualization, including 3d scans and high quality manually modeled items.

Part of the service is an application that allows you to browse and download the models from the 3DBee library straight to your scene.

Here are some renders of the last models added to the library. You get access to all of them and the coming ones with the subscription.

Barbara Witkowska

And here some interiors rendered with the use of 3dBee assets.

Jaroslaw Dzedzej

Tomasz Sobol

Right now the models are ready to render with 3ds Max + V-Ray, Corona, FStorm, Octane, and Arnold

Happy rendering!


General CG Discussion / New Podcast - CG Talks
« on: 2020-04-25, 01:20:39 »
Hi guys.
There is a new podcast – CG Talks. It tackles various topics related to CG but in a light manner, so you can listen in leisure time or as a background for your daily tasks.

If you prefer to listen to it on podcast platforms, it’s here:

- Spotify:
- iTunes:
- Stitcher:
- Radiopublic:
- Google podcasts:
- Pocket Casts:

Here are links to the episodes recorded so far:

CG talks - ep.1: Making it in archviz for the uninitiated

In the very first of our podcasts, we discuss the ever-growing Archviz industry, what our guests have experienced being part of that industry, where it's going, and what new-bloods can do to stand out in the massive sea of capable designers offering their services online.

CG talks - ep. 2: Putting Your Best Foot Forward

In this episode, we tackle common pitfalls in creating an online portfolio, and effective strategies in making your body of work leave a strong impression for your ideal clientele.

CG talks - ep.3: The Enigma of Style - What is it, and how can I get one?

Style is the elusive x-factor that every artist hopes to acquire. It trumps technical skill (to an extent) and can skyrocket one into a celebrity! But developing a style isn't straightforward, and can be as elusive as that dream freelance gig you've been hoping for. In this episode, we try to break down what style is and how to attain it naturally.

CG talks - ep. 4: Dealing with the 3d Learning Curve

While 3d promises an almost boundless ability to create absolutely anything, we often overlook how time-consuming and difficult it can be to create even simpler things sometimes. Marco DJ and Andrew discuss their experiences learning 3d, what learning 3d is like today, and what to keep in mind as you continue on your journey to mastering this amazing and complex medium.

The fifth episode is cooking and we talk there about how to take advantage of the tough times we have now, how to rediscover your passion which originally drove you to CG, and is there a conspiracy of left-handed people? :)

Hi guys.

Andrew here from GarageFarm.NET.

I give away info about GarageFarm.NET (cloud render farm) and Xesktop (powerful GPU servers rental service ) Black Friday\Cyber Monday promos:

Time: Nov 29, 2019 - Dec 5, 2019

Get extra free credits when paying these amounts:

$100 +10% = 110 credits
$250 +25% = 312 credits
$500 + 30% = 650 credits
$1000 + 40% - 1400 credits

Please note that the Black Friday bonus credits for GarageFarm.NET and Xesktop are added on top of regular discounts which you can find on the services web pages ( Price > Discount )

3DBee.IT - 3D asset store with an integrated application - Black Friday\Cyber Monday promos:

Time: Nov 29, 2019 - Dec 5, 2019

50% off on:

- all credit packs
- 1-year subscription for the entire asset library

with code: BLACKFRI19

You can apply the 3DBee.ITcoupon at the checkout after selecting the package on the pricing page. ( After registering an account )

Hi guys

I'm with a team building an asset library app. I know there are many asset providers out there already but I think there's room for a better product. For instance, many of them don't have an app/plugin that does the tedious work of downloading and creating materials. Not to mention, assets quality isn't always what it should be.

We're in the early stages of our service, designed especially for 3ds Max users who render with V-Ray and Corona but we'll be adding support for more apps. We are looking to learn more about how we can help architectural visualizers beat those crazy deadlines, and more specifically, we'd like to learn about assets. As an architectural visualizer freelancing or working at a studio, you probably purchase assets to populate scenes.
What sort of assets do you guys often find yourselves in need of?
What sort of assets do you most often purchase?

Some examples: very specific harder to find and unique assets, designer items, scene fillers, assets that are harder to model, scanned organic assets, materials etc.


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