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Topics - art-MIXER

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This is detailed 3D model of the chandelier from the manufacturer Roll & Hill - "Halo Chandelier - 4 Rings (Brushed brass)" by Paul Loebach


Test materials:

Gallery / Childroom
« on: 2015-12-15, 21:49:19 »

Resource Collector does not collect the textures to the same directory, only those textures which use Corona Bitmap. Standard bitmap works correctly as before. Fix this please.

[Max] I need help! / Problematic material
« on: 2015-05-25, 14:44:24 »
Hello everyone!
I have got such a strange thing, leather material, quite simple, but nevertheless it turned out with such artifacts. Who knows what could be the problem? I would be very grateful for a hint.

Gallery / B&B ITALIA - HUSK
« on: 2015-05-24, 16:21:53 »
YEAR: 2013

Gallery / 3D model - Arketipo Longplay
« on: 2015-05-19, 16:41:53 »
Arketipo Longplay

3D model: Alexander Lysak
Designer: Manzoni e Tapinassi
Type: Sideboard

Work in Progress/Tests / Experiments with metal material
« on: 2015-04-05, 21:28:52 »

[Max] Resolved Feature Requests / VFB update
« on: 2015-04-01, 20:39:23 »
Welcome colleagues!

I almost always use a variety of party packages for the processing of their shots in 32-bit and then I thought, why not add basic functionality for postprocessing in VFB, it actually would be very convenient and accelerated to some extent, the work can be done by principle ArionFX, what do you say?

[Max] I need help! / Very slow render
« on: 2015-03-21, 12:58:47 »
Hello everyone.
Please help me with my problem very slow rendering. Very slowly out noise, so that he would have gone completely, you need 400-500 passes, but the time he calculates for this task more than 16 hours. For me, it's just an incredibly long time. Maybe I'm doing something wrong in the structure of the scene. Although the models themselves, in principle, simple, in a scene about 12 million polygons for the entire two-storey house. made of insulating glass window with two panes have a thickness (a thin and tried with a polygon, but the difference was minimal) as in windows are portals on the room side, immediately after the glass. Materials virtually all simple CoronaMtl, blend try not to use it. What is remarkable, with portals estimated time shows a little more than without them. In the light used sky and the sun, the sky defaul, soft sun with intensity 0.2. Just in the interior are simple CoronaLight plane next to each lamp, their 25-30 around the house. Background image behind the windows, a simple self-luminous material, which does not participate in the global lighting. Almost all of the materials from the albedo of 0.8.
The processor on which I calculate the i7-2600k with 32GB of memory.
I would be very grateful to any advice that will help me reduce the rendering time.

Best regards, Alexander.

Crop 1:1 - 143 passes - time 6:30 - UHD + PT16 + LSM2

Another view

Gallery / Apartment in St. Petersburg
« on: 2014-11-09, 18:47:45 »
This is one of my latest projects on visualization, I hope you enjoy )

« on: 2014-11-07, 19:39:47 »
3D model RE-VIVE - QUILTED KING 600K create by Alexander Lysak
Polygonal Modeling: 3DS MAX
Detailing: ZBrush
Render engine: Corona Render Alpha v7.1

Work in Progress/Tests / Сorona mat ball
« on: 2014-07-18, 12:07:33 »
All welcome =)
My conception corona mat ball

[Max] Resolved Feature Requests / Histogram in VFB
« on: 2014-07-03, 12:26:02 »
Hi all the crowned )
Once again admire the new features and enhancements of the crown and 7 alpha proof. Yet this product are not hurt to add a few useful tools. For example me lacking visual histogram VFB. This would help to navigate the correction and get a good result at the output out of the box. I see something like this as my sketch. Colleagues say that? )

[Max] Resolved Bugs / The problem of the rendering process
« on: 2014-06-25, 09:41:33 »
Hi all
Faced with such a strange problem in the rendering process. When I run the rendering multiple frames of an animation camera, I rendered the first frame 12 times before proceeding to the next. I could not understand the cause and decided to ask you friends.
I tried to manipulate it: all the working project to import into a new scene - did not help. Tried resetting the rendering engine - has not helped. Tried to separate one room to save a new file - did not help.
Screenshot attach note underlined. Restriction on rendering I put 300 passes for checking later tried to put 3 pass - no difference was. I can not understand where do these 12 passes, in a normal situation there is always a 1/1 in the rendering process. Please help me with a problem please.

When I cancel the render, it does not stop immediately, it makes everything 12/12 passes "Parsing the scene" and then comes to a complete stop rendering.

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