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Messages - Core2000

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1
[C4D] Bug Reporting / Re: Object motion blur
« on: 2020-10-27, 11:14:18 »
The roadmap mostly focuses on new features, and not a list of bugs that will be fixed (you can compare the list of bugs fixed shown in the releases for Corona 6 in the blogs to the roadmaps for Corona 6, and there are a LOT more things fixed than the roadmap ever showed :) ). Also if related to instances, it may fall under the umbrella of https://trello.com/c/QHP1fxyW/90-improved-multi-instance-support too.

We'll see what the dev and support teams think, though, on both whether this bug is on the cards and whether the general fixes for instances may resolve this scenario.

Thx. For now Corona is still the easiest and best Renderer for our projects. But feels like some bugfixes/features stuck since Conora became part of Chaos Group

2
[C4D] Bug Reporting / Re: Object motion blur
« on: 2020-10-22, 11:37:58 »
We got same problems with onjekt motion blur and renderinstances
Corona V6HF1 - Both on Windows 10 and OSX Catalina Machines with C4D R20 upto R23

Why there no plan to fix motion blur issues in V7? Miss this point in Trello Roadmap for V7
This is a main feature we several times frustrated about in our projects

3
+++1

5
Please revise the material preview for the Corona 7 Version. An opengl preview rendering is simply not possible yet. No shadows, no alpha, no filter or layershader previews, no stacked materials visible yet. You always have to create C4D materials for render opengl projects previews, that is very annoying. Please add this to the roadmap for V7

6
+++1 Need this so often

7
Me, obviously.
See one post above yours ;)
Oh yes, right. I missed this message. Thank you for the example. Somehow it didn't work in my own test.

8
Does anyone have an idea how it works?

Distance Shader oh yes! Did someone got bool objects working with the Distance shader like in 3dsmax? Can't reproduce it.

3dsmax corona distance shader bools

9
Distance Shader oh yes! Did someone got bool objects working with the Distance shader like in 3dsmax? Can't reproduce it.

3dsmax corona distance shader bools

10
+++1

11
[C4D] Feature Requests / Re: IR zoom out
« on: 2020-07-01, 11:18:36 »
+1 miss also this feature

13
[C4D] Daily Builds / Re: Reporting daily build issues
« on: 2020-07-01, 11:02:23 »
Scroll bar is still cover the checkboxes in FB on OSX 10.14.6 C4D S22 Daily Build 2020-06-30

This error only occurs when you start Cinema 4D and then start Corona via the IR ICON. If you first use the frame buffer icon the checkboxes turn to left with activated scrollbar as expected.

14
[C4D] Daily Builds / Re: Reporting daily build issues
« on: 2020-06-23, 14:15:30 »
Thanks for the video. Is the behavior the same for doing a final render or just for IR?
For internal use: (Internal ID=525618249)

Only for IR activated by IR Icon, when we first start the FB and use then IR then is only somethimes the scroll bar again over checkboxes.

15
[C4D] Daily Builds / GUI error on MacOS 10.14.6
« on: 2020-06-23, 11:15:50 »
Hello we tried Corona V6 Daily Build from 11 June with Cinema 4D R19, in Framebuffer we cannot close the window, and we cannot scale window, and the checkboxes are hidden by scroll bar.

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