Author Topic: VFB and rigged character objects / deformation objects  (Read 1744 times)

2024-09-03, 12:09:39

Core2000

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If you want render an animated or deformed objects/characters in the framebuffer VFB the objects moved to its original state and to its original position and thus disappears from the field of view when you use the framebuffer an animate the joints. It works only in the final rendering.

MacOS Ventura 13.6.7 (22G720)
C4D 2024.5.1
Corona 12, Hotfix 1
« Last Edit: 2024-10-08, 09:58:27 by Core2000 »

2024-09-03, 18:06:10
Reply #1

burnin

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Confirming, on windows and w/ "Interactive Viewport" also.

2024-10-08, 09:57:14
Reply #2

Core2000

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Is there still no solution? The error makes the VFB useless in our projects. :)

2024-10-16, 09:58:16
Reply #3

bnji

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Hello,
Thank you for bringing this to our attention.
This has been reported to the dev team for further investigation.
Once again, thank you for your feedback.


(Report ID=CC4D-858)
Benjamin Rosas | chaos-corona.com
3D Support Specialist - Corona | contact us