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Messages - plasticmonster81

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The ability to select denoise mode on materials with bump map, right now I have to use a paid plugin denoiser in ADOBE PREMIERE to get rid of the noise corona cant get rid
of with the built in denoiser no matter how high I push the settings.
Please fix this as sometimes in archviz we need to use quick turnarounds and denoiser is perfect for this but this problem with some parts denoise and are nice and smooth, some other parts are noisy as heck. Please add this possibility to choose to denoise materials with normals and bump maps enabled no matter what. We will deal with it in Photoshop.

Would really like the ability to turn on and off shadow and illumination per object like Vray lights. I had to rerender a scene 3 times to fake a shadow on a product shot, whereas I could`ve just excluded one light from casting shadow, the other from illumination and problem solved.

Nobody has a thought? Anyone come across the same thing? I can`t send scene, NDA bound sorry.

and it points to this:

0:000> lmvm ParamBlk2
Browse full module list
start             end                 module name
00007ff8`e4da0000 00007ff8`e4ea8000   ParamBlk2   (export symbols)       ParamBlk2.dll
    Loaded symbol image file: ParamBlk2.dll
    Mapped memory image file: G:\3DSMAX2018\3ds Max 2018\ParamBlk2.dll
    Image path: G:\3DSMAX2018\3ds Max 2018\ParamBlk2.dll
    Image name: ParamBlk2.dll
    Browse all global symbols  functions  data
    Timestamp:        Tue Feb 28 03:29:52 2017 (58B4E0A0)
    CheckSum:         0010A18F
    ImageSize:        00108000
    File version:
    Product version:
    File flags:       0 (Mask 3F)
    File OS:          40004 NT Win32
    File type:        1.0 App
    File date:        00000000.00000000
    Translations:     0409.04b0
    Information from resource tables:
        CompanyName:      Autodesk, Inc.
        ProductName:      3ds Max
        InternalName:     MAXScrpt
        OriginalFilename: MAXScrpt.dlu
        FileDescription:  Scripter utility (core plugin)
        LegalCopyright:   © 2016 Autodesk, Inc. All rights reserved.

Well i got this out of debugger that I ran, might help:

ExceptionAddress: 0000000119930522
   ExceptionCode: c0000005 (Access violation)
  ExceptionFlags: 00000000
NumberParameters: 2
   Parameter[0]: 0000000000000008
   Parameter[1]: 0000000119930522
Attempt to execute non-executable address 0000000119930522

PROCESS_NAME:  3dsmax.exe


00000001`19930522 ??              ???

ERROR_CODE: (NTSTATUS) 0xc0000005 - The instruction at 0x%p referenced memory at 0x%p. The memory could not be %s.


EXCEPTION_PARAMETER1:  0000000000000008

EXCEPTION_PARAMETER2:  0000000119930522


IP_ON_HEAP:  0000000119930522

00000012`676fa018 00007ff8`e4df416a     : 00000193`a78131c0 00007ff8`926e9e97 00000193`a7813188 00007ff9`00000000 : 0x00000001`19930522
00000012`676fa020 00007ff8`e4df5c5a     : 00000194`f4812af0 00000000`00000006 00000199`40c6c240 00000000`00000000 : ParamBlk2!ClassDesc2::GetMParamDlg+0xa5ba
00000012`676fa080 00007ff7`1bea5620     : 00000199`40c6b9d8 00000000`00000000 00000199`40c6c240 00000000`00000000 : ParamBlk2!ClassDesc2::GetMParamDlg+0xc0aa
00000012`676fa0f0 00007ff7`1bea553d     : 00000000`00000000 00000012`676fa2b0 00000000`00000000 7fffffff`80000000 : 3dsmax!MaxSDK::ApplicationServices::IApplication::Shutdown+0x61dc0
00000012`676fa120 00007ff7`1bea6a41     : 00000000`00000000 00000000`00000000 00000000`00000000 00000000`00000000 : 3dsmax!MaxSDK::ApplicationServices::IApplication::Shutdown+0x61cdd
00000012`676fa150 00007ff7`1c13bccb     : 00000000`00071e7e 00007ff7`1c738ba0 00000000`00071e7e 00000000`00000000 : 3dsmax!MaxSDK::ApplicationServices::IApplication::Shutdown+0x631e1
00000012`676fa180 00007ff7`1c340b49     : 00000000`00071e7e 00007ff7`1bde0000 00000012`676fa2b0 00007ff8`cff614c0 : 3dsmax!Frustum::operator=+0x10204b
00000012`676fa1b0 00007ff7`1be075c6     : 00000000`00000000 00007ff7`1c738ba0 00000000`00071e7e 00000000`00019c45 : 3dsmax!XMLAnimTreeEntry::GetSubNum+0x4e99
00000012`676faa90 00007ff7`1c088c68     : 00000193`e41904f0 00000193`a169f228 00000012`676fb858 00000000`00000000 : 3dsmax!VertexNormalsControl::VertexNormalsControl+0x45f6
00000012`676fb6a0 00007ff7`1c088d0c     : 00000000`00000000 00000000`73375684 00000000`00000000 00007ff9`028b7330 : 3dsmax!Frustum::operator=+0x4efe8
00000012`676fb6e0 00007ff8`ca910ebf     : 00000193`a0db0ca0 00000000`0000021e 00000012`676fb7f1 00000193`9f29b260 : 3dsmax!Frustum::operator=+0x4f08c
00000012`676fb750 00007ff8`ca911a0b     : 00000000`00000111 00000000`00000001 00000000`00000111 00000000`00000000 : qwindows+0x10ebf
00000012`676fb840 00007ff9`02845c1d     : 00000000`00000000 00007ff9`030a07cd 00000000`00000001 00000000`00000000 : qwindows+0x11a0b
00000012`676fb8f0 00007ff9`028458ee     : 00000000`00071e7e 00007ff8`ca9119b0 00000000`00071e7e 00000000`00000111 : user32!UserCallWinProcCheckWow+0x2bd
00000012`676fba80 00007ff8`6b93b325     : 00000000`00000000 00000012`676fbb00 00000000`00019c45 00000000`00000000 : user32!CallWindowProcW+0x8e
00000012`676fbad0 00007ff9`02845c1d     : 00000000`00000001 00000193`bd254b90 00000000`00000000 00000000`00000000 : vrender2018!isVRenderInitialized+0x1b05
00000012`676fbb80 00007ff9`028457ec     : 00000000`00000388 00007ff8`6b93aad0 00000000`00071e7e 00000000`80000000 : user32!UserCallWinProcCheckWow+0x2bd
00000012`676fbd10 00007ff9`02851f83     : 00000000`00000000 00000000`00000000 00000000`00019c45 00000096`9279b310 : user32!DispatchClientMessage+0x9c
00000012`676fbd70 00007ff9`030ffe34     : 00000000`00000000 00000196`846b65e0 00000193`9265da60 00000193`9279b310 : user32!_fnDWORD+0x33
00000012`676fbdd0 00007ff9`00171184     : 00000000`1e8b7edb 00000196`846b65e0 00007ff8`c11cf206 00000000`00000001 : ntdll!KiUserCallbackDispatcherContinue
00000012`676fbe58 00000000`1e8b7edb     : 00000196`846b65e0 00007ff8`c11cf206 00000000`00000001 00000196`00000000 : win32u!NtUserMessageCall+0x14
00000012`676fbe60 00000196`846b65e0     : 00007ff8`c11cf206 00000000`00000001 00000196`00000000 00000000`00000000 : 0x1e8b7edb
00000012`676fbe68 00007ff8`c11cf206     : 00000000`00000001 00000196`00000000 00000000`00000000 00000000`000002b1 : 0x00000196`846b65e0
00000012`676fbe70 00007ff8`c11cf380     : 0000019a`2821bfd8 00000000`00000000 00000000`00000000 00000000`00000000 : MC3!CMLState::Create+0x1316
00000012`676fbea0 00007ff9`030a07cd     : 00000012`676fbf78 00000196`846b65e0 00000193`9279b310 00000193`bd472c40 : MC3!CMLWaypoint::Create+0xb0
00000012`676fbed0 00007ff9`0309fba1     : 00000000`00000000 00000193`9ea50000 00000000`00000111 00007ff9`0284511b : ntdll!RtlpFreeHeapInternal+0x7bd
00000012`676fbf80 00007ff9`006814cb     : 00000000`00000000 00000000`000002b1 00000199`00000000 00000000`00000000 : ntdll!RtlFreeHeap+0x51
00000012`676fbfc0 00007ff8`6b93aacf     : 00000000`00000000 00004721`00000000 00000000`00019c45 00000000`00000000 : ucrtbase!_free_base+0x1b
00000012`676fbff0 00000000`00000000     : 00004721`00000000 00000000`00019c45 00000000`00000000 00000193`9265da60 : vrender2018!isVRenderInitialized+0x12af

SYMBOL_NAME:  paramblk2!ClassDesc2::GetMParamDlg+a5ba


IMAGE_NAME:  ParamBlk2.dll

STACK_COMMAND:  ~0s ; .ecxr ; kb

FAILURE_BUCKET_ID:  SOFTWARE_NX_FAULT_c0000005_ParamBlk2.dll!ClassDesc2::GetMParamDlg


OSNAME:  Windows 8


FAILURE_ID_HASH:  {f83bbcaf-98fc-7249-9db0-bba4c41b31c6}

Followup:     MachineOwner

Hi everyone,
Just wanted to ask if anyone is having issues with Corona 6 and 3dsmax 2018 sometimes, it just crashes when i reset or open another scene.
usually happens more often if one of the viewport windows are Corona Interactive. I turn it off and then open or reset but crashes almost always.
Sometimes I have to switch the interactive vp back to top or left or any default viewport and then reset and it works.
Im running on a Ryzen 9 with asus geforce 2070 super rtx and 96gb ram. Running newest geforce drivers, thinking it might be vid card issue.
Tried the nvidia studio drivers too, same thing happens. I have Forest Pack installed, Arnold by default (although i don`t know why) and Vray next the latest version.
I have the other renderers because some archviz scenes use vray and I need it to convert them to corona.

Any help would be awesome

Gallery / Re: Layers of White
« on: 2020-01-30, 18:01:36 »
Beautiful renders. did you render the DOF in corona or as a post process? whats the method and how many passes per image to get such a smooth noise free image? If this would be animation what is the number of passes for it to look this good ? Lovely backplates too....really well matched.

Yes, i have discontinued any tweaks to the script. It didnt support newer additions Corona 3 and above. Sorry guys.
I can suggest an alternative which is Multyconverter script on scriptspot. Search for it.

Sorry, i didnt test it with Corona 2. Will update it once i get my hands dirty with Corona 2

Hi Guys,

I slightly rewrite the iCube converter script for people who are having issues with Corona AO errors and Corona IES lights.

The Corona AO material to Vray Dirt has an option of inverted normals in VRDirt which has to be manually added after conversion if it was used.

The Corona IES light conversion had issues with renaming the IES file so now if there was IES file added to the Corona IES, IT WILL BE REMOVED!!!
you have to manually add it again. I am still trying to figure out that line in the script to get that working again. So hold tight.

Another issue I ran into is if there is a hidden Corona Sun in the scene, the converter doesn`t know what to do with it. An unhidden Corona Sun converts without issues. Weird.

You can test it, let me know if there`s other issues. I am NOT by any means a MAX script guru but i had to tinker with it because a client needed the scene in Vray instead of Corona and it would`ve taken me days to fix the scene manually. It me, i don`t want to go back and forth but it is needed occasionally. All other parameters of the script are untouched from the 2014 iCube version.

You can download it from my website THIS ==> in the FREEBIES section by clicking on DOWNLOAD FROM GOOGLEDRIVE

Cheers and keep on creating guys!
Peter Mayer

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