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Messages - Ink Visual

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1
Work in Progress/Tests / Re: The Trail to Machu Picchu
« on: 2020-10-15, 11:09:12 »
Oh wow. Great set! The water indeed looks stunning. Really good and cohesive greenery too. Can you please describe your water simulation process? Thanks!

2
[Max] I need help! / Re: FBX Export 3ds max Corona materials
« on: 2020-08-07, 11:22:40 »
Thanks a lot PROH

3
[Max] I need help! / Re: FBX Export 3ds max Corona materials
« on: 2020-08-06, 12:24:46 »
Any suggestions for Corona mat to standard mat converter?

4
After newest daily installation (07.07) , unknown error appears once IR is activated and scene won't render.
Everything worked fine with the previous daily. Will upload my file for your tests (file name: access_road_base_extra_cam)
Thanks

5
This has been implemented and will be in Corona 6.

That's brilliant! Thanks a lot guys, cannot wait to use it in production, it'll be a huge time saver in shaders preparation!

6
I have a relevant issue with recent daily (max 2019). When second Corona sun is introduced to the scene 3ds max crashes while starting interactive rendering (even with only one sun ON, other OFF)

8
Gallery / Re: Villa Calma
« on: 2020-05-19, 17:40:02 »
O wow, really nice one! Well balanced and complete. Love the one with grape picker ;)

9
Gallery / Re: Home of the Future
« on: 2020-05-16, 12:36:49 »
Haha, thanks! It was a fun project to work on. 

10
Gallery / Home of the Future
« on: 2020-05-15, 18:11:55 »
A bit of an abstract mood for the weekend. Have a look at our vision of Home of the Future project in Dubai!
We also invite you to check our Behance: https://www.behance.net/gallery/97153769/Home-of-the-Future

Thanks for watching.
Render by @inkvisual.co
Design by @kettlecollective.co





















11
Gallery / Campus Library Building in Zhuhai, China
« on: 2020-05-04, 19:12:30 »
Hi guys! I'm just doing some cleanup in our archives and decided to share some older images with you. Here's a competition project we worked on last year.
Campus library building in Zhuhai, China.
Hope you like it!

Feel free to check out our other projects too: https://www.behance.net/inkvisual

Thanks for watching!










12
Gallery / Uptown Al Zahia, UAE
« on: 2020-01-24, 12:16:06 »
Hi,
I'd like to share with you one of our older projects that was finally made public.
The set of images you see below is combining two stages, one focused on the residential development, the other highlighting the retail zone.
You can also check a 360 panorama tour available at the following link: https://theviewer.co/share/hello@inkvisual.co/927bac78-bf21-4b1f-a7db-0b1a5d7bcf63?linkType=ShareLink

Al Zahia Uptown development is an important new urban centre connecting the suburban villa development of Sharjah, UAE.
Uptown is a special meeting place, it is a model of mixed use urban planning and development, a new centre for community activity for the wider Al Zahia masterplan
and an important link to the larger retail offering in the mall.

Feel free to visit this and our other projects on Behance: https://www.behance.net/gallery/89792975/Uptown-Al-Zahia-Retail
Design: Kettle Collective
Visualisations: Ink Visual



















13
Hi rowmanns,
Thanks for looking into this.
In my case scaling is set to 100%, I use both 2k and 4k screens so I don't think it has anything to do with the issue.

14
[Max] I need help! / Re: Corona to Twinmotion
« on: 2020-01-03, 10:29:51 »
As far as I remember you have to convert your corona materials in 3DS Max scene to standard ones and export as fbx
in order to read textures properly in Twinmotion. I'm not entirely sure if it preserves glossiness and other values (most likely not).

15
Poliigon created blender plugin doing pretty much what we ask for here.
I believe it doesn't do such a good job with brick textures, but it supports displacement which is something that Fstorm actually doesn't, as far as I'm aware?
Anyways, I'm sure Corona developers will be able to introduce it in the newest version too! Fingers crossed!

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