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Messages - Ink Visual

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Hi Corona Team,
Is there any chance that this has been addressed for Corona 7 release?
The problem with max freezing for even couple minutes after stopping IR is definitely still there and we have to deal with it in most of our more complex scenes.
Many thanks.

[Max] General Discussion / Re: Lightmix
« on: 2021-03-01, 17:39:58 »
I must say the previous version behaviour when new lights has been just added to the existing lightmix setup (without resetting others to the original values) was just way more comfortable indeed.
I never had a problem with situations which you (@TomG) described as "different lightmixes carrying across values that are dramatically changed due to auto generation".
Worst case scenario if there was any issue I could just manually reset the values of the particular LightSelect that didn't look right anymore.

The new behaviour even if considered as correct by the developers has just not better but worse in the day-to-day work scenario.
For me personally that change has been a step back in LightMix developement.

Many thanks for all the tips Pokoy,
I do hope SME 2.0 will bring some positive change, as it seems to be becoming our day-to-day issue hugely affecting production speed.
I will try using the methods you posted links to. Some of them I have already tested, unfortunately without much of a change.

In the meantime, I have sent the problematic scene and the dump file via dropbox uploader.
Here are file names:

My main aim however, is to identify what in particular does cause the problems I described.
Some of our scenes work just fine, even with more complicated nodes, the SME is not the fastest but we do not experience excessive lags or freezes,
The scene that I'm referring to though, is an extreme example of the file that is simply impossible to work with when SME is open.

In some of our files slate material editor is often freezing 3ds max for 3 minutes or so.
Opening the slate material editor itself can also last ages - 3-5mins.
Editing simple materials and applying them to objects in the scene can also cause lag, or freeze max completely.
This however does not happen with compact material editor, files are perfectly usable while using it.

Anticipating questions,
-this happens even if material editor is cleaned of all the materials.
-merging all the objects to the new scene does not help.
-merging files in groups to identify the problem didn't give us much of a success,
we think the issue might be associated with some scatters/proxies/shaders brought from the older scenes that were using older Corona versions,
but we could no identify particular cause of the above

We use Max 2019 (in Max 2021 problem is still present), Corona 6 Hotfix 1

Can you please help us to identify the problem?
I am just about to archive the scene for you as well as provide the dump file.

Thanks in advance

Work in Progress/Tests / Re: The Trail to Machu Picchu
« on: 2020-10-15, 11:09:12 »
Oh wow. Great set! The water indeed looks stunning. Really good and cohesive greenery too. Can you please describe your water simulation process? Thanks!

[Max] I need help! / Re: FBX Export 3ds max Corona materials
« on: 2020-08-07, 11:22:40 »
Thanks a lot PROH

[Max] I need help! / Re: FBX Export 3ds max Corona materials
« on: 2020-08-06, 12:24:46 »
Any suggestions for Corona mat to standard mat converter?

After newest daily installation (07.07) , unknown error appears once IR is activated and scene won't render.
Everything worked fine with the previous daily. Will upload my file for your tests (file name: access_road_base_extra_cam)

This has been implemented and will be in Corona 6.

That's brilliant! Thanks a lot guys, cannot wait to use it in production, it'll be a huge time saver in shaders preparation!

I have a relevant issue with recent daily (max 2019). When second Corona sun is introduced to the scene 3ds max crashes while starting interactive rendering (even with only one sun ON, other OFF)

Gallery / Re: Villa Calma
« on: 2020-05-19, 17:40:02 »
O wow, really nice one! Well balanced and complete. Love the one with grape picker ;)

Gallery / Re: Home of the Future
« on: 2020-05-16, 12:36:49 »
Haha, thanks! It was a fun project to work on. 

Gallery / Home of the Future
« on: 2020-05-15, 18:11:55 »
A bit of an abstract mood for the weekend. Have a look at our vision of Home of the Future project in Dubai!
We also invite you to check our Behance:

Thanks for watching.
Render by
Design by

Gallery / Campus Library Building in Zhuhai, China
« on: 2020-05-04, 19:12:30 »
Hi guys! I'm just doing some cleanup in our archives and decided to share some older images with you. Here's a competition project we worked on last year.
Campus library building in Zhuhai, China.
Hope you like it!

Feel free to check out our other projects too:

Thanks for watching!

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