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Messages - pandus2

Pages: [1] 2
1
[Max] Bug Reporting / Re: Problem with Kelvin temperature
« on: 2018-11-03, 23:57:00 »
I am just guessing, but this might be the answer: https://forum.corona-renderer.com/index.php?topic=15026.msg95934#msg95934
We will look into this one, thanks for the report.

OK Maru, thanks.

2
[Max] Bug Reporting / Re: Problem with Kelvin temperature
« on: 2018-10-30, 14:14:34 »
I think the answer is in sRGB - you forgot to uncheck that tickbox in Corona color picker.

I unchecked that tickbox (sRGB) in Corona color picker, but the values have not changed.

3
[Max] Bug Reporting / Problem with Kelvin temperature
« on: 2018-10-30, 13:42:56 »
Hi, there is a question (Corona Renderer 3 RC3):

Why does the Kelvin temperature in the CoronaColor Map differ from the Kelvin temperature in the Corona Color Picker in sRGB?

More in the image.

4
[Max] Resolved Bugs / Re: The problem with SSS mode
« on: 2017-11-10, 13:45:38 »
It seems that transmitting light to the other side does not work by design, but it could be a bug as well, so I will report it.

Translucency and refraction is turned off when using the SSS mode, because this mode is simply not intended to work together with those effects. If you need them, use volumetric scattering instead.

Ok, thanks for answer

5
Hi, there is a question.

The problem with SSS mode (this is a Bug or unimplemented feature?)

Light does not pass through the object.
Why is translucency and refraction not active?

Read more in the image

7
Hi,

Corona renderer 1.7 RC9, 3ds Max 2017

Lost reflection (refraction other material) in a reflecting material, if its glossy < 1 (0.0 - 0.99)
But if you include caustic a tick (in the material with refraction), then everything is OK

Read more in the image

PS: Sorry for my English

8
[Max] Resolved Bugs / Re: Problems with the environment map
« on: 2017-04-14, 11:54:36 »
1) yep, we are running into 3dsmax conventions vs. "sane" conventions. THere is another feature request to flip the map by default, it is still up for discussion

2) this is result of using the screen mapping for GI - it should really be only ever used for direct override. It is not really a bug, as the setup is unrealistic in the beginning - the map should be used only for direct visibility, then it will work correctly

Ok, Ondra - thanks for the answer!

9
[Max] Resolved Bugs / Re: Problems with the environment map
« on: 2017-02-22, 23:49:01 »
Hi. Are you using Max? If so, then:

1) This is "normal" behavior of Max. You need to invert it manually (set it -1 as you did).

2) Not 100% sure what you're meaning, but it looks like normal Max behavior (I think you're talking about the reflections looking as if the objects were transparent).

So I don't think neither of these are bugs...

Hi, thanks for the reply - Yes, I'm using 3ds Max

1) Well, if it is not program bug, it is possible to make the environment map, the default will appear correctly in CoronaBitmap (For a correct human perception, as is done in Maxwell Render)? Or do for example the checkbox "Real View" in Corona Bitmap?

2) I think if the screen mode in the standard Bitmap is shown correctly, and CoronaBitmap should show also.

(Read more in the attached image)

P.S. I just wanted to make a suggestion to improve the functionality of Corona Renderer

If it's not bugs of the program, let the moderator move my post in "Feature requests"

- Sorry for my English - I write through a translator.

10
[Max] Resolved Bugs / Problems with the environment map
« on: 2017-02-21, 15:04:13 »
Problem 1
Inverted map of the environment in the default settings (in Bitmap and CoronaBitmap)

Problem 2
Not correct work of the environment map in the screen mode
when using CoronaBitmap

Read more in the image

This can be fixed?

11
Please add Physical Material with support Falloff Map (ART renderer dont support Falloff Map).

12
[Max] Resolved Feature Requests / Corona Light Upgrade
« on: 2016-05-27, 16:32:38 »
Hello, i have two questions:

1 - Could you please add the point light shape in the Corona Light, but with the possibility of soft shadows (more details in the image)?

2 - Could you add Projector map (as a photometric light) in Corona Light

13
Still, it would be desirable to have a choice between standard and physical units (sometimes it is very necessary for physical simulation of light, such as a spiral light bulbs in lumens). Standard units are working but not correctly.
I believe that this must necessarily be in such a beautiful renderer like Corona (in Maxwell Render there is such a possibility)
_____
Sorry for the mistakes in my English.


14
[Max] Feature Requests / Re: The most wanted feature?
« on: 2016-01-13, 09:09:28 »
Render Region in Interactive mode

Render Region in Interactive mode is implemented in the Corona 1.3

15
[Max] Feature Requests / Re: The most wanted feature?
« on: 2016-01-05, 11:41:19 »
1. Global Color Bleeding (fake, but very necessary fake) (Global Desaturate GI 0-100)
2. quality Caustic
3. Caustic Pass
4. Dispersion

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