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[Max] Resolved Bugs / Re: Corona Scatter Crashed 3DS Max
« on: 2017-07-14, 16:56:46 »
Same here, corona scatter, max 2014 crashes continuously.
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He already said Hdri had nothing to do with it. this should be only corona sky used or with sun( low intensity at size =64) ....something like that, am i right?
Really nice grass and environment!
Could you give me a light on how to achieve the soft overcast evironment lighting? I wish i could do something similar on one of my projects. I really like how the vegetation abssorved the soft light aswell!
How many hours rendering??
I appreciate it
Nice mood :)
Can you share some info about the hdri and the camera settings?
Thank for sharing your work with us.
Would you pretty please maybe attach a screenshot as to how you used the bercon maps
Those dry patches looks amazing and really makes the grass appear overall more realistic
Would really appreciate
Yes it was the first thing I looked at : the grass ! You have to give some clarification about it !
And... congratulations, very good renders and mood, even if I don't like the vertical format of the first two images (square for me would be better).
wow! please elaborate on how you did the grass!!
Whoa, that grass is intense. How did you do the subtle hue changes on it? Was this lit with an HDRI?
amazing images very realistic.
Can you please tell me did you use path tracing+path tracing or Path tracing + UHC Cache?
Thank you very much
Awesome ! Very photoreal, plants have very natural hue/saturation to them and your leaf shader is spot on :) Care to say a little more about it ?