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Messages - runx

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1
Maybe it’s a Mac thing?

Can confirm what John_Do and Beck said!


2
General CG Discussion / Re: disappointment with corona 13
« on: 2025-06-28, 08:53:59 »
The Toon thing has, of course, its justification.
As an Arch VIZ renderer, you will often need this for lower-level than real renders.
In the conceptual phase for establishing the design / construction ideas, Arch competitions ( where no full-blown renders are allowed), etc.

It’s more a matter of how it is implemented.
A separate pass would be of great help also!

3
Any news concerning the broken OSX Build?

thx runx

5
Why is the V12 Update 1/2 in the 13 Daily section?

Is this a more advanced or later Build than the latest 13 Daily?

thx

6
[C4D] Bug Reporting / Re: VFB 2 /
« on: 2025-03-21, 10:05:06 »
Mac OS Sequoia / latest Daily

The VFB 2 is quirky since its beginning.

Especially the IR Button. Go - Stop  - Go to quickly pushed causes often a ‘ The Renderer is in work - Do you want …' window. What results in
closing C4d when you realize that in advance. Or
Force Quit!
( You can’t get the Renderer to work again)

Window Resizing is also a threat.

7
[C4D] Bug Reporting / VFB 2 /
« on: 2025-03-20, 16:29:35 »
Maybe  its a Mac thing .. or not

The VFB 2 is in this form unusable for Pro-work.
Changing the window size or clicking the buttons too quickly one after the other constantly crashes the programm.
Everthing feels laggy.

The legacy VFB is rock solid !

C4d 2024.2 / Mac / 13 Daily

8
No problems so far!

9
On a Mac it occurs that when updating Cosmos the process gets stuck.
But in the background the installer was downloaded and mounted as a .dmg drive.
Look for that and rerun the installer.

10
what happens when one is already on the latest Daily?

11
Gallery / Re: Nissen hut conversion: Bedroom and Ensuite
« on: 2024-12-16, 11:00:43 »
May I ask which one?

12
It seems that Edge Trimming is broken when ticked on , so that the VFB Renderer hangs immediately.
( works in Viewport rendering)

/ C4d 2024 / Mac Ultra

13
>
https://forum.corona-renderer.com/index.php?topic=43829.0

a workaround for the moment:

( c4d-render settings : save to cxr.)
enable autosave in the c4d corona settings and and switch the amount of copies to the amount of takes you have! ( images kept on render end )
Volia! in your autosave-folder you will find the cxr.-take renders.

14
[C4D] Previews (Daily Builds) / Re: cxr-batch rendering
« on: 2024-11-01, 16:12:09 »
Follow up:
The Base Take Render is Cxr
The following ones not

15
[C4D] Previews (Daily Builds) / Re: cxr-batch rendering
« on: 2024-11-01, 16:08:31 »
It is all about batch rendering.
A single render saves ok automatically when cxr. is defined in
the c4d save-settings.

But if you have Takes and go
Via Render Manager ( save all takes) the files save as
Cxr. as they are ready but the error message kicks in that they
Are only Open-Exrs. What they are.

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