Author Topic: disappointment with corona 13  (Read 753 times)

2025-06-26, 10:32:40

kino_unico

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Only interesting improvements with plugins outside of Corona.
No one is going to use Corona Toons, and the Firefly fix should have been a fix in some update because it's a bug.

2025-06-26, 11:32:27
Reply #1

romullus

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No one is going to use Corona Toons,

That's a bold claim. Did you do large scale survey before come to this conclusion? People has been asking for outline and NPR rendering in Corona for years. I think someone will be using and be pretty happy about the new features.

and the Firefly fix should have been a fix in some update because it's a bug.

In that spirit you could call rendering one giant bug, because it slowly resolves from almost pure noise to clean image. It should give you perfect image instantly, otherwise it's a bug :]

There will always be someone who are not happy with any new feature in the release, because they are not useful to him, but remember that there are people who waited those features for years and they can't wait to start using them. Maybe next version will be full of features that are useful to you? ;]
I'm not Corona Team member. Everything i say, is my personal opinion only.
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2025-06-27, 18:00:54
Reply #2

maru

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Also do let us know which features you would find useful by voting on them or logging your own ideas: https://chaoscorona.ideas.aha.io/
Marcin Miodek | chaos-corona.com
3D Support Team Lead - Corona | contact us

2025-06-27, 20:35:20
Reply #3

davemahi

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For me the toon thing is like chasing a trend. But now being part of Chaos Group, it seems much like Autodesk, by the time you get around to making it happen it's outdated. I am fine if people need it, but I have never had a client ask for a toon outline an any project for years now. And unless it is super feature rich, that has all kinds of cool stuff like the link below, then it falls flat and will only go so far. I think the you guys are putting out features that just underbaked and it overall brings down the value of corona for me. See scatter, material library, New Frame Buffer...


(https://www.truegrittexturesupply.com/collections/must-haves/products/krafttone?utm_source=google&utm_medium=paid&utm_campaign=Brand_Intl&utm_content=168062896200&utm_term=&gadid=708215956553&gad_source=1&gad_campaignid=21539161344&gbraid=0AAAAACbjessACzS1UjI0csDhr1dyym07F&gclid=Cj0KCQjwgvnCBhCqARIsADBLZoJcYdBSB3sVOupnDgUnYsRW4ygOoBLB0_2h5Jc7CwMLmTEltQeHRh8aAuq4EALw_wcB)

2025-06-27, 23:03:54
Reply #4

Steven_IAS

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All I want is normal production-ready crypto mattes in 2025. I have been waiting for them since 2018.

2025-06-28, 00:24:20
Reply #5

TomG

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All I want is normal production-ready crypto mattes in 2025. I have been waiting for them since 2018.

Can you explain in what way they are not production ready? They are just industry standard cryptomattes already. Now, it seems that Nuke (I think it was - one of the video editors anyway) uses some additional (not part of the actual cryptomatte) metadata and without that metadata, Nuke doesn't process it the way it would process things otherwise. Is this what you mean? Let us know so we can take a look into it :) But right now the cryptomatte from V-Ray and from Corona works the same in, e.g. Photoshop or Resolve.

PS or is it that it has to be saved to CXR, which then need renaming to EXR and the renaming step is what causes problems?
Tom Grimes | chaos-corona.com
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2025-06-28, 08:53:59
Reply #6

runx

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The Toon thing has, of course, its justification.
As an Arch VIZ renderer, you will often need this for lower-level than real renders.
In the conceptual phase for establishing the design / construction ideas, Arch competitions ( where no full-blown renders are allowed), etc.

It’s more a matter of how it is implemented.
A separate pass would be of great help also!

2025-06-28, 16:12:19
Reply #7

i_mamun

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Agreed! Disappointed. Wish chaos never took over Corona .

2025-06-30, 11:29:38
Reply #8

Ink Visual

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PS or is it that it has to be saved to CXR, which then need renaming to EXR and the renaming step is what causes problems?

Yes, Cryptomatte is impossible to use now in animation production due to CXR filesize and lack of control what info CXR format carries.
I think this is already covered on ideas portal though.

2025-07-03, 22:25:55
Reply #9

Steven_IAS

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PS or is it that it has to be saved to CXR, which then need renaming to EXR and the renaming step is what causes problems?
[/quote]

Most other render engines have had this figured out since 2016. I am still not sure why Corona has not had this sorted at this point, as it is a must for any commercial render engine. I mean, Blender and Unreal even have it.