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Messages - second ich

Pages: [1] 2
1
Yes, it's about render time.

If not, then another possible workaround is using a plane with 0 roughness, 1.0 IOR, full refraction, and use that as the sole render selected object.

I actually tried this before, but since I'm using DOF and the plane needs to be very close to the camera because of the fog volume, it's completely blurred.

Would be a nice feature to add a select render option for objects in a volume or behind transparent objects.

2
Yes, probably have to use region render and move it if the object moves in the animation.

3
I need to render 1 object of an animation. The fog covers the entire screen and the object is inside the fog.

So if I select the fog as well then everything will be rendered and if I disable the fog then the object will look different since it is affected by the fog.

4
[Max] I need help! / Render selected object inside a volume
« on: 2023-03-17, 13:28:55 »
Hello,

I need to render a selected object, but it is inside a "fog volume" (box with CoronaVolumeMTL). So it always considers the fog volume in front of the selected object and renders a black image. Is there a way around this?

Thank you

5
Ok, but CIE doesn't support image sequences so I have to use CoronaImageBatch script and this only supports .cxr files, right?

6
Hey, I want to render an animation with bloom and glare. But it constantly updates during rendering which is completely unnecessary, I just want it to be applied at the end.

I tried to use the bloom and glare render element and uncheck b & g in the frame buffer, but then there is no b & g at all.

7
Thank you, then I will try animating the colors.

8
Hello,
I'm trying to animate a transition between two Corona physical Mtls with volumetric scattering by using the layered Mtl. But there is no transition from one to the other. The Transition only works when I deactivate refraction. Any idea how to fix this?

Thank you


9
[Max] I need help! / Re: Fog vanishes when hit by camera
« on: 2023-01-05, 15:05:25 »
Thank you so much, thats a very good idea!

10
[Max] I need help! / Re: Fog vanishes when hit by camera
« on: 2023-01-05, 14:47:22 »
Oh, I need this for production. But Thank you for the daily build. Any Idea when it will be released?

11
[Max] I need help! / Fog vanishes when hit by camera
« on: 2023-01-05, 12:48:57 »
Hello, I have an animation with a camera flying through fog. I use the corona volumetric material and a box as fog volume. But as soon as the camera enters the fog volume the fog vanishes. Is there a way to fix this?

Thank you

12
Ok, thank you. Is there a performance difference between physical and legacy MTL?

13
Good idea, I will now use the script for this. Thank You.

14
Hello,

most of the materials in the material library still use the Corona legacy material. Is there a way to quickly convert them to Physical material?

15
Hey,
all the materials from Corona library are set to use world scale by default. Can I deactivate this?

Thank you

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