Author Topic: Fog vanishes when hit by camera  (Read 715 times)

2023-01-05, 12:48:57

second ich

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Hello, I have an animation with a camera flying through fog. I use the corona volumetric material and a box as fog volume. But as soon as the camera enters the fog volume the fog vanishes. Is there a way to fix this?

Thank you

2023-01-05, 13:09:42
Reply #1

maru

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This won't work in Corona 9 or older, but works now in Corona 10 daily builds: https://forum.corona-renderer.com/index.php?topic=38385.0
Marcin Miodek | chaos-corona.com
3D Support Team Lead - Corona | contact us

2023-01-05, 14:47:22
Reply #2

second ich

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Oh, I need this for production. But Thank you for the daily build. Any Idea when it will be released?

2023-01-05, 14:58:32
Reply #3

maru

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It is planned for May - https://trello.com/b/EfPE4kPx/corona-tentative-road-map-3ds-max

Meanwhile, you can "cheat" by placing your camera in a bubble. For example you can put a small sphere around it and then use boolean operations to cut the bubble out of the mesh with the volume material. Or you can apply the Corona Slicer Mtl to the bubble - https://docs.chaos.com/display/CRMAX/Corona+Slicer+Material
Marcin Miodek | chaos-corona.com
3D Support Team Lead - Corona | contact us

2023-01-05, 15:05:25
Reply #4

second ich

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Thank you so much, thats a very good idea!