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Messages - Salmaasa

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16
I simply created a camera but then noticed there is a box around it and the Field of view option is greyed out. I would like to know what happened. Could anyone help me, kindly? Thanks in advance.

17
[Max] I need help! / Re: Animation render time
« on: 2023-01-20, 11:00:56 »
Both stats looks good. Generally you would want that cache success rate would be at least 50% As for the rays/sample - 40 is perfectly acceptable for interior, it shows that in your scene is no overly complicated materials, too much AO, or too high albedo. Other stats are also looking normal. It could be that your scene is already pretty much well optimized and there's not much you can do, except to render it on faster computer, or use services of render farms.
Thank you! I will try that.

18
[Max] I need help! / Re: Animation render time
« on: 2023-01-20, 10:26:24 »
If single frame in 4K takes about 4 hours to render, it's only natural to assume that the same frame in full HD will take 1 hour, since it has 4 times less pixels. Upgrading RAM will not help in the slightest if your system is not actually running out of RAM. Corona low memory warning is just that - a warning, it does not necessary means that Corona needs to use swap. If that would be the case, then your render probably would take 40 hours and more and you would see 100% disk usage and pretty low CPU usage.

As Tom already mentioned, your CPU is not very fast and 4 hours for 4K interior doesn't sound unreasonable. That being said, it's quite possible that your scene can be tweaked further to improve render times. Check the performance stats tab in the VFB, see if you have UHD/4K cache too low, or if rays/sample is excessively high. Maybe your background isn't set right, perhaps window glass blocks too much light, or maybe your albedo is too high. Maybe your materials could be simplified to save some time. Also consider rendering shorter and cleaning remaining noise with denoiser. In summary, do some scene inspection and try to find ways to improve render time - when rendering animation, every saved second counts.
Thank you so much. I learned a lot from your reply. Here's a snip from the stats tab. I can't quite catch what is the limit of low cache or high rays/sample. Can you help me?

19
[Max] I need help! / Re: Animation render time
« on: 2023-01-19, 21:44:43 »
To that quality, at full 4K, on that processor, I'd say an hour per frame is pretty good going :) That said, if you ever get a low RAM warning, then Corona's rendering speed will be severely crippled, so you want to avoid that - less render elements, smaller resolution, are probably the keys here to ensuring things fit within memory.
To render in 4k, it takes 4-5 hours. I am rendering the video at 1920*1080p. I will try what you suggested. Thank you so much for helping!

20
[Max] I need help! / Re: Animation render time
« on: 2023-01-19, 21:34:47 »
We can't tell if that is expected or not without knowing something about the scene to see how complex it is, at very least a look at the rendered image would help, but it might even take a look at the scene to see if something is set up wrong. That said, it is not that fast a processor (https://corona-renderer.com/benchmark/results/cpu/11700/3 ) too, so longer render times might be expected (my 3960X would be about three times faster, so maybe around 20 minutes per frame, which to me does not sound unreasonable... without seeing the render, at least :) )

Also, are you sure you aren't running out of RAM? How much is Corona using when rendering? No low RAM warning message?
Here is a video and render of the scene. Yes, I sometimes get a low ram warning. I have been thinking of upgrading the ram to 64. I am just not sure yet if it's worth it. What do you suggest?
Thank you for replying.

21
[Max] I need help! / Animation render time
« on: 2023-01-19, 18:32:43 »
Hello,
I am trying my first animation project. It's a simple interior camera movement project. Total frames are 480 and the resolution is 1920*1080 and noise level set to 4%. I am confused about the render time per frame. It took me about 1 hour to render the first frame. It seemed unrealistic. I saved the uhd cache beforehand. I am wondering if this is normal or I have done something wrong. Can someone suggest me how I can reduce the render time?
Thanks in advance!

My pc configuration: i7 11700 8C/16T, Ram 32GB

22
[Max] I need help! / Re: Problem with UVW mapping
« on: 2022-11-17, 05:42:16 »
Add unwrap UVW modifier on the model, open UV editor window and take a screenshot like this.
Sorry I was offline for a few days because of a family emergency. The distorted map problem was kind of solved. But there is still a problem. You can see in the attachment that the map is inconsistent. The unaltered version of the model had seams in this pattern. Then I applied a uvw mapping clear modifier and converted it to editable poly to create my own seam. But in the end, the texture seems to follow the initial seams. I feel like I am missing some of the steps.

23
[Max] I need help! / Re: Problem with UVW mapping
« on: 2022-11-11, 16:34:00 »
Can you show how unwrapped UVs  looks?
Sorry I didn’t understand. Please excuse my inexperience.

24
[Max] I need help! / Re: Problem with UVW mapping
« on: 2022-11-11, 14:00:55 »
Proper UV unwrap is in fact superior on models like yours and therefore it should be prioritized over triplanar, but if latter is giving you better results, then why not, you can use it as well :]
Yes. It worked better for a particular map. But does not give overall better output. I should try something else with unwrapping. I can't figure out why it looks fine as checker map, but not with the actual.

25
[Max] I need help! / Re: Problem with UVW mapping
« on: 2022-11-11, 12:24:36 »
Did you check if a) your material has triplanar nodes, or b) your textures are set on different mapping channel?
I didn’t know about triplanar nodes before. I used here and it definitely gives a better result. Thank you so much!

26
[Max] I need help! / Problem with UVW mapping
« on: 2022-11-11, 06:43:29 »
I am having a problem with texturing. The map looks distorted. I tried UVW unwrapping. The checkered map looks fine. But the actual texture is distorted. How can I fix this? I have never used UVW unwrapping before. I might be doing something wrong.
Thank you!

27
You can read about albedo in Chaos help portal: https://support.chaos.com/hc/en-us/articles/4528323859601-What-is-Albedo-

Regarding the noise, it is subjective thing and it's up to you to decide what noise level looks acceptable to you. Also it's worth noting that different scenes will show different level of perceivable noise. 3% reported noise level may still look too much in interior with big flat walls, while in exterior with lots of grass and small details, 5% or even 7% may look totally fine.

Thank you so much for helping me out! You are a great person.

28
There's no magic settings. If the scene doesn't have objective issues, then pretty much the only way to significantly reduce render time is to render it on better pc (or render farm), and/or sacrifice the quality - render fewer passes and use denoiser to reduce noise, simplify materials, reduce usage of displacement and bump maps, etc.

In your attached example I would check albedo values - those cabinets and ceiling look very bright.

What can I do about the bright ceiling and cabinets? I am fairly new here and still learning. Thank you very much for helping me. And what can be a tolerable noise level in general?

29
I am trying to achieve the same quality as in the attachment. It is 4k resolution and took too long to complete. Can someone suggest me a balanced rendering setting (noise level, pass limit, etc) or some other tips to speed up the rendering?
My PC has 11th gen i7 processor and 32GB of ram.
Thank you.

30
I applied a wood material in two different cabinets. after rendering it produces a different result. The rendered image is attached. One cabinet looks less saturated and less reflective compared to the other. Can anyone please help? Thank you!

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