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Did you check if a) your material has triplanar nodes, or b) your textures are set on different mapping channel?
Proper UV unwrap is in fact superior on models like yours and therefore it should be prioritized over triplanar, but if latter is giving you better results, then why not, you can use it as well :]
Can you show how unwrapped UVs looks?
Add unwrap UVW modifier on the model, open UV editor window and take a screenshot like this.
The distorted map problem was kind of solved. But there is still a problem. You can see in the attachment that the map is inconsistent. The unaltered version of the model had seams in this pattern. Then I applied a uvw mapping clear modifier and converted it to editable poly to create my own seam. But in the end, the texture seems to follow the initial seams. I feel like I am missing some of the steps.