29
« on: 2020-12-13, 15:17:27 »
Well i've tested a bit around... as i constantly had struggles when working with bercon-tiles and Bumpmap.
Realized its somehow related when working with - real-world-scale / real-world-map-size.
Tested it with that tile-scene from bormax (#16) - it worked in my scene-setup (units-cm) ... but when i set his mapping to real-worl-scale it got messy, and tiles didn't show up anymore.
So i tried a bit around with lots of errors...
finally came to an result... had to insert a corona bumpconverter-texmap into it and raise strength by 10-to 25 ... and increase bump value to 10 ... to get a similar result as plugging a bitmap directly to "bump value 1"
it gets more complicated when using corona-normal-map with a normal-bitmap from bercon-tiles ... as it works quite well with standard values... so material-bump-level1 and in coronanormal "strength - 1" at the normal map.
when adding additional bump...then you got to increase strength value by 10 and have an corona-bumpconverter-textmap with value around 10-25 before that.
when working with no real-world-map size... bercon tiles and bump works quite well.
took me years to figure out :( why its not really working... also don't mess with blur-value in coronabumconverter ... at least when its to low, its not working either again.
finally found a day to test around why it never behaved like i expected it