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1
[Max] Resolved Bugs / Particles motion blur error
« on: 2014-07-02, 20:27:26 »
Particles motion blur error

2
Gallery / raspberries
« on: 2013-08-26, 19:40:15 »
1 - with post
2 - no post

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[Max] Resolved Bugs / Re: Diffuse bitmap size bug
« on: 2013-08-18, 11:46:22 »
Rawalanche you're right. i try render in 3d max 2012 - cpu load 100%

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[Max] Resolved Bugs / Re: Diffuse bitmap size bug
« on: 2013-08-18, 10:33:41 »
strange ... tomorrow i will try the other PC

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[Max] Resolved Bugs / Diffuse bitmap size bug
« on: 2013-08-18, 00:04:20 »
when i use image - 1000x669 px(resize from 2048x1371 px) - 3d max use - 99% cpu (when render)
if i use original image - 2048x1371 px - 3d max use only 18-22% cpu (when render)

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Gallery / Re: My test
« on: 2013-08-04, 00:07:13 »
no post

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Gallery / Re: My test
« on: 2013-06-17, 10:49:20 »
with post

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Gallery / Re: My test
« on: 2013-05-31, 18:41:47 »
exterior test
no post. just resize

9
Gallery / My test
« on: 2013-03-29, 08:49:02 »
render resolution 2500x2000, resize to 1000x800. render time - 75 min. material converted (vray->corona)

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[Max] General Discussion / Re: Corona Alpha4 Benchmark scene
« on: 2013-03-18, 18:49:59 »
Corona Renderer Alpha 4 benchmark scene
 Living room 100 passes
Intel(R) Core(TM) i7-3820 CPU @ 3.60GHz
Time: 0:5:41, Rays/s: 3,719,849

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[Max] General Discussion / Re: Corona Alpha4 Benchmark scene
« on: 2013-03-18, 15:32:21 »
Corona Renderer Alpha 4 benchmark scene
Living room 100 passes
Intel(R) Core(TM) i7-2600 CPU @ 3.40GHz
Time: 0:5:51, Rays/s: 3,620,860

12
[Max] Resolved Bugs / Re: Alpha channel bug
« on: 2013-03-11, 18:51:49 »
Polymax - you're right. Thanks

13
[Max] Resolved Bugs / Re: Alpha channel bug
« on: 2013-03-11, 18:30:31 »
maybe i wrong, but i think refractive area must be white color
P.S. render PT+PT, illumination - standart (corona sun +corona sky), corona alpha 3(not daily build)

14
[Max] Resolved Bugs / Alpha channel bug
« on: 2013-03-11, 16:35:59 »
When render glass, in the alpha channel is displayed incorrectly in the refraction of the glass

sorry for my english)

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