Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - fla

Pages: 1 2 3 [4] 5 6 7
46
It works now!
RC3

thanks
m

47
Thanks for the info @houska!
What time may we expect the update with this feature included?

regards.
matej

48
Thanks, @houska.

So the way I use stage object for multiple cameras in one scene is using keyframing. On keyframe "0" I put first camera in the "Camera" field of the Stage object, then I bake the KeyFrame. Then I move on frame "1! where I put my second camera in the "Camera" field of the Stage object, and so on....until I put all my scenes cameras to the Stage object.
Then I render all the frames as animationa, from frame 0 to let's say frame "5" for the scene with 6 different scene cameras.
This was I get out 6 stills.

The reason I'm using this method instead of batch rendering is that I get the visual indication of the progression of the rendering for each frame (even before the frame is finished) - bare in mind that I render each frame for a few hours (if there is a mistake under batch rendering I can't see it until the frame is completely finished...with Stage object I can see the mistake right away).

History of all renders in VFB would solve that problem yes! At the moment there is only the last rendered frame in the VFB viewer.
What exactly would the Autosave function do? Save each frame separately?

thanks a lot,
matej

49
Hello everybody,

I've just started out testing Corona's amazing LightMix feature.
However I have a question regarding saving finalized renders as .cxr in situations where I use "Stage object" to render multiple camera shots in a single project.
Under "Render settings/Save" there's not an option for .cxr. The only way to save it is directly from VFB, but in VFB I'm able to see only the last image rendered.
Is there a way I can open all imagse from my "Picture viewer" in the "VFB viewer"?

Thanks a lot,
matej 

50
Here's the bug report.

51
@nikolat: I use render region

52
I must stress out again that crashing is occurring only when I'm rendering a region in the viewport. Which is esseintial part of my workflow:)

Ps: I've made a mistake by putting this thread to general topic, instead of bugs. Can a moderator move it pls? tnx

53
@be_rmi: hey, thanks for your reply!
Actually you're right, when I override the materials it render fine! But it crashes every single time if I don't do that.
I went through all the materials and unchecked displacement, I don't use Normal maps.

54
I'm attaching a cleaned up scene.
It seems that it renders fine if I render to picture viewer. But if I render a region a few times in a row it always crashes.
I've never had this issue before. Any ideas?

Thanks
m

55
Hi there,

I've been working on a scene and slowlly wraping things up for the final render.
I had to add a few more elements of geometry (simple cylinder + thorus) where things started to take a strange turn.
I get a crash everytime I make a region render, if I delete the newly added geometry everything works fine again.
I haven't even applied the materials on it, so it can't be that.
I've tried to make the objects editable, still crashing.
I've tried to copy the whole scene to a new scene.

I'm getting a bit frustrated cus I can't finish a project that needs to be finished.
Any ideas greatly appreciated!

Thank you,
matej

56
[C4D] General Discussion / Re: Grass scattering
« on: 2016-03-04, 17:55:12 »
@Rhodesy: I'm not completely sure but I think it sad somewhere that it runs R17. Good luck with it!

57
[C4D] General Discussion / Re: Grass scattering
« on: 2016-03-03, 21:32:42 »
I've made a short video about the topic CarbonScatter vs SurfaceSpread.

If there's intereset in these kind of video I'm ready to make some more.

thanks
matej

58
[Max] I need help! / Re: "Enable DOF" makes white render
« on: 2016-01-18, 19:09:05 »
Thanks NicoB you're right!!
I've been messing around with camera settings and forgot about it.

cheers mate! :)

59
[Max] I need help! / "Enable DOF" makes white render
« on: 2016-01-18, 18:10:38 »
Hi guys!

I've been using DOF without any problems. Untill now that is.
When I render with DOF disabled everything is fine (attached image).
But when I turn DOF ON I get a completely white render.

I'm attaching the whole scene so you can take a look.
What am I missing?
I bet it's something trivial and I'm just missing it.

Thanks,
matej

60
[C4D] General Discussion / Re: Alpha v4.1 hotfix
« on: 2015-11-12, 11:14:08 »
Great work guys!
Ps: I can confirm minimaldesign's crashing

Pages: 1 2 3 [4] 5 6 7