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Messages - fla

Pages: 1 [2] 3 4 ... 7
16
Hi,
how come there is no include/exclude list for material override in latest corona for cinema?
I want to make my glass window still refract light.

thanks
matej

17
[C4D] General Discussion / Re: Caustics pass in corona4
« on: 2019-07-31, 15:27:08 »
Got it! Thanks!

18
[C4D] General Discussion / Caustics pass in corona4
« on: 2019-07-31, 12:51:19 »
Hi!

I'm loving the quality and speed of caustics in v4.
However I have a quick question if somebody could direct me in the right direction.

I'm working on a scene with a pool. The only material on the scene that has the caustics turned on is the pool water. But I'm still getting a lot caustics action on the floor above the pool (see the caustics pass attached).
Is this normal or I have an error in my scene?

Thanks,
m

19
Hardware / Re: Workstation configuration
« on: 2019-06-25, 18:23:37 »
Thanks again, you guys rock!

If I decide to wait for Zen2 would I still need to buy the expensive MSI MEG/Asus ZenithAlpha MB. Or can I expect new MB within 350€ range made for the new Zen2 cpu?

20
Hardware / Re: Workstation configuration
« on: 2019-06-25, 17:27:56 »
Thank you very much Juraj and Joe! You helped a lot!
I wasn't paying much attention to cpu development lately and I can see there are lots of exciting announcements from AMD.
Now I'm thinking to wait for Zen2.
I'll be on a lookout for TR 1920X though, if I find it priced as mentioned I will most probably take it.

Do you recommend Radeon graphic card to go with AMD cpu?
Latest Corona update uses Intel and Nvidia (even before that) denoising - if I go with Radeon + Threadripper I wont be able to use it. The new intel denoising seem pretty fast though.

best,
matej

21
Hardware / Re: Workstation configuration
« on: 2019-06-21, 19:18:12 »
Thanks for your fast reply @Juraj Talcik!
I could wait let's say until august - from what I understand Zen2 is lunching in july but release dates could extend quite a while  (?)

There is a chance I will upgrade to 128 of ram indeed. I wasn't aware that poses a problem with Threadripper ?

best,
m

22
Hardware / Workstation configuration
« on: 2019-06-21, 18:15:18 »
Hi,

I'm configuring a new workstation for myself and I would love to hear your opinions on the subject.
I'll be mostly running Cinema 4D + Corona.
I mostly work on archiz - houses or small residential projects with realistic 3D foliage.
My upper budget is 1800€ for the whole package (1gb ssd, 64GB rama,... LCD excluded of course)

I'm going to use it as a main computer, not a slave. So I'm expecting decent viewport speeds.
Since CPU represents the bottleneck for Cinema viewport performance my first thought was i9 9900K.

But now I started thinking about Threadripper 2920x.
Based on cinebench scores (https://www.guru3d.com/articles-pages/amd-ryzen-threadripper-2920x-review,10.html) 2920x is 27% faster in multithreading compared to i9 9900K.
On the other hand i9 9900K is 22% faster in single thread rendering - how would that difference be reflected in the viewport speeds?

The other thing that confuses me are the Corona benchmark results - results of i9 9900K and 2920x are very similar. How come there is no noticeable difference in Corona speeds between the two? Should I trust Corona benchmark results or Cinebench results?

Any advice regarding graphic card much appreciated as well.
At the moment I have my eye on GeForce GTX 1660 Ti . Should I go with something cheaper since I'm working with CPU based Corona only?
Will it at all affect any viewport speed improvements when working with a lot of scattered geometry (grass,trees,...)

Thanks,
matej

23
[C4D] General Discussion / Re: Team render
« on: 2019-05-16, 17:28:07 »
Thanks houska! Copying the plugins folder did the job, now it's working.
Have to be really careful with all the plugins and materials that refer to plugins in order to work.

best
m

24
[C4D] General Discussion / Re: Team render
« on: 2019-05-16, 16:32:53 »
Indeed, there's no plugins folder in "<Maxon<Team render Client" folder. 
When I install Corona I don't get an option to install it for Team render Client. How to fix this?

best
m

25
[C4D] General Discussion / Re: Team render
« on: 2019-05-16, 13:37:43 »
Hi houska. Hmm... but I did.
Just to be sure I've installed it again but I get the same error.

I'm using Team render client on my slave pc. Is there a special way I need to install corona?

tnx
m

26
[C4D] General Discussion / Team render
« on: 2019-05-16, 13:03:42 »
Hello,

I am trying out the Team render for the first time. I've managed to setup the machines and they seem to communicate between each other.
I've also installed the Corona Licensing server and I've entered the pass and username but somehow I still get an error on the slave computer saying "Several plugins used in this project are missing. Corona"

Can someone point me in the right direction?
thank you
matej

27
[C4D] General Discussion / Re: Save .cxr files
« on: 2018-07-04, 13:06:48 »
@niedzviad: check the AutoSave option in Corona Preferences ... It works fine, you just need to pick the files from this folder manually: C:\Users\Usernamme\AppData\Roaming\MAXON\Cinema 4D \corona\autosave

I think it's on the ToDo list for the upcoming versions to have the option in the Save dialog box, if I'm not mistaken?

28
[C4D] General Discussion / Re: GGX in corona
« on: 2018-03-15, 16:59:06 »
Sorry, for not replying for so long.
That's exactly what I was referring to @nkilar.
I agree, this kind of attention to materials is needed only for closeups imo. In wider archviz shots I wouldn't go as deep.
What I found very useful though is using fresnel maps for both, IOR and Glosiness slots. With GGX you get pretty close to results from the posted tutorial from Grant Warwick. But the material stays very simple to modify as well. Which I think is essential.

I'm not acquainted with "tail falloff" in 3dsmax. But I use frensel in a filter which I can control with a curve. It works great.

29
[C4D] General Discussion / Re: GGX in corona
« on: 2018-03-13, 08:54:43 »
Thank you!

30
[C4D] General Discussion / GGX in corona
« on: 2018-03-12, 19:50:25 »
Hey!

I think there was once a topic regarding the GGX materials in Corona. (
Not a valid vimeo URL
)
Do we still need to merge multiple glossiness maps in one material, to achieve high realism in metal materials?
Or does Corona do it automatically and there is no use of using that workflow?

I think Corona does it, but I wanted to be completely sure.
Thanks
cheers

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