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Messages - fla

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31
[C4D] General Discussion / Re: Z-depth & glass
« on: 2018-02-08, 18:02:21 »
Thank you @TomG !

32
[C4D] General Discussion / Z-depth & glass
« on: 2018-02-08, 15:16:31 »
Hey guys!

I'm doing some test renderings and preparations for final rendering of arch viz.
I'm planning to do DOF in post aftereffects by rendering a Z-depth pass.

So I'm having some trouble with setting up Z-depth so the black&white gradient would continue going inside the building and not stopping where the glass is.
I know I can re-render only the Z-depth map with the glass elements turned off, but I prefer doing it in one pass.

Is there a setting I'm missing?

Thanks,
matej

33
[C4D] General Discussion / Re: Deadline + Cinema + Corona
« on: 2018-01-31, 19:49:51 »
Thanks, I'm glad it works fine.

m

34
[C4D] General Discussion / Deadline + Cinema + Corona
« on: 2018-01-31, 09:55:48 »
Hello everybody,

I'm close to finishing an animation project.
My friends have a render farm that uses Deadline (https://deadline.thinkboxsoftware.com/) to distribute frames across the render farm.

Does anybody have experience with working with it. Any issues or things I would need to be cereful about when rendering with Deadline?

thanks
matej

35
It works now!
RC3

thanks
m

36
Thanks for the info @houska!
What time may we expect the update with this feature included?

regards.
matej

37
Thanks, @houska.

So the way I use stage object for multiple cameras in one scene is using keyframing. On keyframe "0" I put first camera in the "Camera" field of the Stage object, then I bake the KeyFrame. Then I move on frame "1! where I put my second camera in the "Camera" field of the Stage object, and so on....until I put all my scenes cameras to the Stage object.
Then I render all the frames as animationa, from frame 0 to let's say frame "5" for the scene with 6 different scene cameras.
This was I get out 6 stills.

The reason I'm using this method instead of batch rendering is that I get the visual indication of the progression of the rendering for each frame (even before the frame is finished) - bare in mind that I render each frame for a few hours (if there is a mistake under batch rendering I can't see it until the frame is completely finished...with Stage object I can see the mistake right away).

History of all renders in VFB would solve that problem yes! At the moment there is only the last rendered frame in the VFB viewer.
What exactly would the Autosave function do? Save each frame separately?

thanks a lot,
matej

38
Hello everybody,

I've just started out testing Corona's amazing LightMix feature.
However I have a question regarding saving finalized renders as .cxr in situations where I use "Stage object" to render multiple camera shots in a single project.
Under "Render settings/Save" there's not an option for .cxr. The only way to save it is directly from VFB, but in VFB I'm able to see only the last image rendered.
Is there a way I can open all imagse from my "Picture viewer" in the "VFB viewer"?

Thanks a lot,
matej 

39
Here's the bug report.

40
@nikolat: I use render region

41
I must stress out again that crashing is occurring only when I'm rendering a region in the viewport. Which is esseintial part of my workflow:)

Ps: I've made a mistake by putting this thread to general topic, instead of bugs. Can a moderator move it pls? tnx

42
@be_rmi: hey, thanks for your reply!
Actually you're right, when I override the materials it render fine! But it crashes every single time if I don't do that.
I went through all the materials and unchecked displacement, I don't use Normal maps.

43
I'm attaching a cleaned up scene.
It seems that it renders fine if I render to picture viewer. But if I render a region a few times in a row it always crashes.
I've never had this issue before. Any ideas?

Thanks
m

44
Hi there,

I've been working on a scene and slowlly wraping things up for the final render.
I had to add a few more elements of geometry (simple cylinder + thorus) where things started to take a strange turn.
I get a crash everytime I make a region render, if I delete the newly added geometry everything works fine again.
I haven't even applied the materials on it, so it can't be that.
I've tried to make the objects editable, still crashing.
I've tried to copy the whole scene to a new scene.

I'm getting a bit frustrated cus I can't finish a project that needs to be finished.
Any ideas greatly appreciated!

Thank you,
matej

45
[C4D] General Discussion / Re: Grass scattering
« on: 2016-03-04, 17:55:12 »
@Rhodesy: I'm not completely sure but I think it sad somewhere that it runs R17. Good luck with it!

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