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[Max] Resolved Bugs / Re: Hi Res images and strange DR behaviour
« on: 2016-03-22, 16:02:28 »
I took a closer look, I paste here all the Maxlog text of that session:
Max install location: C:\Program Files\Autodesk\3ds Max 2016\
21/03/2016 23:24:21; Max file being rendered: C:\Users\DT\AppData\Local\CoronaRenderer\DrData\received_scene_1842463640.max
21/03/2016 23:24:21; Renderer: Corona 1.4 DailyBuild Mar 12 2016
21/03/2016 23:25:00; ***WARNING*** Missing dll: vrender2016.dlr - VRayShadow
21/03/2016 23:25:00; CORONA: Corona is up and running. Corona version: 1.4 DailyBuild Mar 12 2016, netrender mode: on, slave mode: on, quiet mode: on, Max gamma (display/input/output): 2.2/2.2/2.2
21/03/2016 23:25:00; MENTAL RAY LOG: MI 0.0 8 MB progr: reading startup file "rayrc"
21/03/2016 23:25:00; MENTAL RAY LOG: MI 0.0 8 MB progr: parsing file rayrc
21/03/2016 23:25:00; MENTAL RAY LOG: LINK 0.0 8 MB progr: loaded shader library base.dll (.\shaders_standard\mentalray\shaders/base.dll)
21/03/2016 23:25:00; MENTAL RAY LOG: LINK 0.0 8 MB progr: loaded shader library contour.dll (.\shaders_standard\mentalray\shaders/contour.dll)
21/03/2016 23:25:00; MENTAL RAY LOG: LINK 0.0 8 MB progr: loaded shader library physics.dll (.\shaders_standard\mentalray\shaders/physics.dll)
21/03/2016 23:25:01; MENTAL RAY LOG: LINK 0.0 8 MB progr: loaded shader library lume.dll (.\shaders_standard\mentalray\shaders/lume.dll)
21/03/2016 23:25:01; MENTAL RAY LOG: LINK 0.0 8 MB progr: loaded shader library subsurface.dll (.\shaders_standard\mentalray\shaders/subsurface.dll)
21/03/2016 23:25:01; MENTAL RAY LOG: LINK 0.0 8 MB progr: loaded shader library 3dsmaxshaders.dll (.\shaders_standard\mentalray\shaders/3dsmaxshaders.dll)
21/03/2016 23:25:01; MENTAL RAY LOG: LINK 0.0 8 MB progr: loaded shader library 3dsmaxhair.dll (.\shaders_standard\mentalray\shaders/3dsmaxhair.dll)
21/03/2016 23:25:01; MENTAL RAY LOG: LINK 0.0 8 MB progr: loaded shader library paint.dll (.\shaders_standard\mentalray\shaders/paint.dll)
21/03/2016 23:25:01; MENTAL RAY LOG: LINK 0.0 8 MB progr: loaded shader library architectural.dll (.\shaders_standard\mentalray\shaders/architectural.dll)
21/03/2016 23:25:01; MENTAL RAY LOG: LINK 0.0 8 MB progr: loaded shader library production.dll (.\shaders_standard\mentalray\shaders/production.dll)
21/03/2016 23:25:01; MENTAL RAY LOG: LINK 0.0 8 MB progr: loaded shader library adskshaders.dll (.\shaders_standard\mentalray\shaders/adskshaders.dll)
21/03/2016 23:25:01; MENTAL RAY LOG: LINK 0.0 8 MB progr: loaded shader library SubstanceShader.dll (.\shaders_standard\mentalray\shaders/SubstanceShader.dll)
21/03/2016 23:25:01; MENTAL RAY LOG: LINK 0.0 8 MB progr: loaded shader library VectorMapShader.dll (.\shaders_standard\mentalray\shaders/VectorMapShader.dll)
21/03/2016 23:25:01; MENTAL RAY LOG: LINK 0.0 11 MB progr: loaded shader library FShader3.dll (./FShader3.dll)
21/03/2016 23:25:01; MENTAL RAY LOG: LINK 0.0 11 MB progr: loaded shader library PointCloudShader.dll (./PointCloudShader.dll)
21/03/2016 23:25:01; MENTAL RAY LOG: MI 0.0 11 MB progr: parsing file autodeskBase.mi
21/03/2016 23:25:01; MENTAL RAY LOG: MI 0.0 11 MB progr: parsing file autodeskPointCloudBaseShader.mi
21/03/2016 23:25:01; MENTAL RAY LOG: MI 0.0 11 MB progr: parsing file autodeskPointCloudShader.mi
21/03/2016 23:25:01; MENTAL RAY LOG: MI 0.0 11 MB progr: parsing file FShader3.mi
21/03/2016 23:25:14; Max is ready
21/03/2016 23:25:15; Frame 39 assigned
21/03/2016 23:25:16; BEGIN FRAME 39; TASK 1 OF 1; (C:\Users\DT\AppData\Local\CoronaRenderer\DrData\dr_out.png);
21/03/2016 23:26:50; CORONA : Parsing the scene
21/03/2016 23:27:39; CORONA : Calculating displacement
21/03/2016 23:27:39; CORONA : Building acc. structure
21/03/2016 23:27:43; CORONA : Computing light distr.
21/03/2016 23:27:43; CORONA : Computing secondary GI
21/03/2016 23:28:08; CORONA : Rendering
21/03/2016 23:28:09; CORONA : Rendering initial pass
21/03/2016 23:45:52; CORONA : Rendering pass 2
22/03/2016 04:27:31; CORONA : Saving + Cleaning up
22/03/2016 04:27:41; END FRAME 39; TASK 1 OF 1; (C:\Users\DT\AppData\Local\CoronaRenderer\DrData\dr_out.png); 1.81e+004s; 0 faces; MEM 12489 MB;
22/03/2016 04:27:41; Frame 39 completed; Elapsed time 05:02:26
22/03/2016 04:27:41; Job Complete - Results in C:\Users\DT\AppData\Local\CoronaRenderer\DrData\
22/03/2016 04:27:41; Send End of Job command to Max
22/03/2016 04:27:47; Job Completed with Warning(s) - see above
22/03/2016 04:27:47; Total elapsed time 05:02:33
22/03/2016 04:27:47; Scene C:\Users\DT\AppData\Local\CoronaRenderer\DrData\received_scene_1842463640.max completed.
As you can see the only warning is: 21/03/2016 23:25:00; ***WARNING*** Missing dll: vrender2016.dlr - VRayShadow
But they're no Vray elements or materials in the scene. On my main workstation I installed the Vray trial just to be able to open Vray scenes and convert materials. The servers don't have this trial installed so probably there is something in the scene that produces this error at the server side.
You want me to open a ticket in any case?
Thanks for your support.
Dionysios -
Max install location: C:\Program Files\Autodesk\3ds Max 2016\
21/03/2016 23:24:21; Max file being rendered: C:\Users\DT\AppData\Local\CoronaRenderer\DrData\received_scene_1842463640.max
21/03/2016 23:24:21; Renderer: Corona 1.4 DailyBuild Mar 12 2016
21/03/2016 23:25:00; ***WARNING*** Missing dll: vrender2016.dlr - VRayShadow
21/03/2016 23:25:00; CORONA: Corona is up and running. Corona version: 1.4 DailyBuild Mar 12 2016, netrender mode: on, slave mode: on, quiet mode: on, Max gamma (display/input/output): 2.2/2.2/2.2
21/03/2016 23:25:00; MENTAL RAY LOG: MI 0.0 8 MB progr: reading startup file "rayrc"
21/03/2016 23:25:00; MENTAL RAY LOG: MI 0.0 8 MB progr: parsing file rayrc
21/03/2016 23:25:00; MENTAL RAY LOG: LINK 0.0 8 MB progr: loaded shader library base.dll (.\shaders_standard\mentalray\shaders/base.dll)
21/03/2016 23:25:00; MENTAL RAY LOG: LINK 0.0 8 MB progr: loaded shader library contour.dll (.\shaders_standard\mentalray\shaders/contour.dll)
21/03/2016 23:25:00; MENTAL RAY LOG: LINK 0.0 8 MB progr: loaded shader library physics.dll (.\shaders_standard\mentalray\shaders/physics.dll)
21/03/2016 23:25:01; MENTAL RAY LOG: LINK 0.0 8 MB progr: loaded shader library lume.dll (.\shaders_standard\mentalray\shaders/lume.dll)
21/03/2016 23:25:01; MENTAL RAY LOG: LINK 0.0 8 MB progr: loaded shader library subsurface.dll (.\shaders_standard\mentalray\shaders/subsurface.dll)
21/03/2016 23:25:01; MENTAL RAY LOG: LINK 0.0 8 MB progr: loaded shader library 3dsmaxshaders.dll (.\shaders_standard\mentalray\shaders/3dsmaxshaders.dll)
21/03/2016 23:25:01; MENTAL RAY LOG: LINK 0.0 8 MB progr: loaded shader library 3dsmaxhair.dll (.\shaders_standard\mentalray\shaders/3dsmaxhair.dll)
21/03/2016 23:25:01; MENTAL RAY LOG: LINK 0.0 8 MB progr: loaded shader library paint.dll (.\shaders_standard\mentalray\shaders/paint.dll)
21/03/2016 23:25:01; MENTAL RAY LOG: LINK 0.0 8 MB progr: loaded shader library architectural.dll (.\shaders_standard\mentalray\shaders/architectural.dll)
21/03/2016 23:25:01; MENTAL RAY LOG: LINK 0.0 8 MB progr: loaded shader library production.dll (.\shaders_standard\mentalray\shaders/production.dll)
21/03/2016 23:25:01; MENTAL RAY LOG: LINK 0.0 8 MB progr: loaded shader library adskshaders.dll (.\shaders_standard\mentalray\shaders/adskshaders.dll)
21/03/2016 23:25:01; MENTAL RAY LOG: LINK 0.0 8 MB progr: loaded shader library SubstanceShader.dll (.\shaders_standard\mentalray\shaders/SubstanceShader.dll)
21/03/2016 23:25:01; MENTAL RAY LOG: LINK 0.0 8 MB progr: loaded shader library VectorMapShader.dll (.\shaders_standard\mentalray\shaders/VectorMapShader.dll)
21/03/2016 23:25:01; MENTAL RAY LOG: LINK 0.0 11 MB progr: loaded shader library FShader3.dll (./FShader3.dll)
21/03/2016 23:25:01; MENTAL RAY LOG: LINK 0.0 11 MB progr: loaded shader library PointCloudShader.dll (./PointCloudShader.dll)
21/03/2016 23:25:01; MENTAL RAY LOG: MI 0.0 11 MB progr: parsing file autodeskBase.mi
21/03/2016 23:25:01; MENTAL RAY LOG: MI 0.0 11 MB progr: parsing file autodeskPointCloudBaseShader.mi
21/03/2016 23:25:01; MENTAL RAY LOG: MI 0.0 11 MB progr: parsing file autodeskPointCloudShader.mi
21/03/2016 23:25:01; MENTAL RAY LOG: MI 0.0 11 MB progr: parsing file FShader3.mi
21/03/2016 23:25:14; Max is ready
21/03/2016 23:25:15; Frame 39 assigned
21/03/2016 23:25:16; BEGIN FRAME 39; TASK 1 OF 1; (C:\Users\DT\AppData\Local\CoronaRenderer\DrData\dr_out.png);
21/03/2016 23:26:50; CORONA : Parsing the scene
21/03/2016 23:27:39; CORONA : Calculating displacement
21/03/2016 23:27:39; CORONA : Building acc. structure
21/03/2016 23:27:43; CORONA : Computing light distr.
21/03/2016 23:27:43; CORONA : Computing secondary GI
21/03/2016 23:28:08; CORONA : Rendering
21/03/2016 23:28:09; CORONA : Rendering initial pass
21/03/2016 23:45:52; CORONA : Rendering pass 2
22/03/2016 04:27:31; CORONA : Saving + Cleaning up
22/03/2016 04:27:41; END FRAME 39; TASK 1 OF 1; (C:\Users\DT\AppData\Local\CoronaRenderer\DrData\dr_out.png); 1.81e+004s; 0 faces; MEM 12489 MB;
22/03/2016 04:27:41; Frame 39 completed; Elapsed time 05:02:26
22/03/2016 04:27:41; Job Complete - Results in C:\Users\DT\AppData\Local\CoronaRenderer\DrData\
22/03/2016 04:27:41; Send End of Job command to Max
22/03/2016 04:27:47; Job Completed with Warning(s) - see above
22/03/2016 04:27:47; Total elapsed time 05:02:33
22/03/2016 04:27:47; Scene C:\Users\DT\AppData\Local\CoronaRenderer\DrData\received_scene_1842463640.max completed.
As you can see the only warning is: 21/03/2016 23:25:00; ***WARNING*** Missing dll: vrender2016.dlr - VRayShadow
But they're no Vray elements or materials in the scene. On my main workstation I installed the Vray trial just to be able to open Vray scenes and convert materials. The servers don't have this trial installed so probably there is something in the scene that produces this error at the server side.
You want me to open a ticket in any case?
Thanks for your support.
Dionysios -