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Messages - Cinemike

Pages: 1 ... 5 6 [7] 8 9 ... 67
91
[C4D] Daily Builds / Re: Corona Pattern
« on: 2022-08-22, 18:52:21 »
*** or change the render software

Good luck finding a recent one that still supports R16!

92
[C4D] Daily Builds / Re: Corona Pattern
« on: 2022-08-22, 16:59:24 »
I would love to see a little video or manual on the new pattern modifier for settings like object space/world space or whole or crop box and xy, zy and xz. It seems all very straight forward though but I am getting all sorts of unpredictable results. An example file with some presets would also do.

Its so busy here at the office that I dare not try new features. The pattern modifier looks great though.

There is already a help article for Max, maybe it can be of use for you.
https://support.chaos.com/hc/en-us/articles/7713194687633-Corona-Pattern-Modifier-3ds-Max

94
[C4D] General Discussion / Re: Textures in TAG
« on: 2022-08-21, 18:53:08 »
In your objects manager, click on View and uncheck Vertical Tags.

Michael

95
[C4D] Daily Builds / Corona Pattern
« on: 2022-08-20, 00:46:59 »
Thanks for that interesting tool!
What would be great now were some ready-made pattern building blocks for instant experimentation.

96
[C4D] Daily Builds / Re: No New Daily Builds?
« on: 2022-08-19, 00:59:35 »
A cloud generator would have come in handy quite often this summer!

97
[C4D] Daily Builds / Re: No New Daily Builds?
« on: 2022-08-12, 16:05:42 »
Glad someone else mentioned it... Yes, erily quiet... makes the mind wonder and curious what is to come :-) HAPPY FRIDAY ALL!!!

Just take a peek at enemy territory (aka the max part of this forum) to see some mindblowing stuff!

98
[C4D] Daily Builds / Re: shader curvature
« on: 2022-07-24, 20:51:58 »
Use it in a layer shader as a mask between "no bump" and "some bump" - and remember the limitations and extras you have to mind when using a procedural noise in bump, they apply for this case as well.

HTH
Michael

99
[C4D] I need help! / Re: Bump texture rendering too smooth
« on: 2022-06-30, 23:56:18 »
Remember that the Normalizer shader (which you need, there is no point in plugging the Noise directly into the Normal shader) needs a Noise in 2D (UV) space, so you lose your 3D shader.

100
[C4D] General Discussion / Re: hdr-environnement phantom
« on: 2022-06-23, 22:12:08 »
Have you made all layers visible?

101
I am using a pose morph with a target rig in this file, but the IR does not refresh when I move the pose slider.

Cinema 4D S26.015, Windows 10, Corona 9 daily from May 23.

Oops, your uploader is gone. May take a second or two for adding the file now.

...
ID #44043

I miss the old uploader.

102
I am using a pose morph with a target rig in this file, but the IR does not refresh when I move the pose slider.

Cinema 4D S26.015, Windows 10, Corona 9 daily from May 23.

103
+1

104
Just for fun: There's always the Distance shader, too, Corona's universal weapon ;)

105
Yes.

Or you could just use the good old overlay texture to your base texture (either by material stacking or by a layered material).

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