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Messages - cecofuli

Pages: 1 ... 101 102 [103] 104 105 106
1531
I know, but without this "option" no one of these tools work.
They are very useful to show in one "shot" all the textures in viewport.
Without it's not possible... or very difficult and time consuming! :-(


1532
Here the screenshot


1533
Thank you =) =) The script is not mine. I'm not able to write two rows of code :(

1534
Hi all,
I've this little script.
It adds a Color Correct map to every shader or selected object, if these shaders are a VRay Mat
Can you help me to change this script for Corona?
Thanks :)

Code: [Select]
macroScript CC_All category:"VRay" tooltip:"Add CC Map to all VRay Materials" buttontext: "CC All"
(
--CC Map in diffuse slot of ALL VRay Materials where a bitmap is present
if queryBox "Add CC Map to ALL VRay Materials?" do
(
vrmArr = getClassInstances vrayMtl
for vrm in vrmArr do
(
if isKindOf vrm.texmap_diffuse Bitmaptexture then
(
cc = ColorCorrection map:(vrm.texmap_diffuse) lightnessMode:1
vrm.texmap_diffuse = cc
)
)
)
)

macroScript CC_Selected category:"VRay" tooltip:"Add CC Map to Selected" buttontext: "CC Selected"
(
--CC Map in diffuse slot of SELECTED objects
objs = getCurrentSelection()

for obj in objs do
(
vrmArr = getClassInstances vrayMtl target:obj

for vrm in vrmArr do
(
if isKindOf vrm.texmap_diffuse Bitmaptexture then
(
cc = ColorCorrection map:(vrm.texmap_diffuse) lightnessMode:1
vrm.texmap_diffuse = cc
)
)
)
)

1535
Hi,
as in the title, "Show Shaded material in viewport" (button gray-out in the Material editor) not works.
Is it possible to solve this problem?
Thank =)


1536
And.. what about the weird and bad antialiasing problem near the bright part of the ceiling? Remember me the baaad old sub-pixel mapping and clamping problem in VRay. there is a solution?
set internal resolution > 1 and then go up with higlight burn until the aliasing disappears

Ok, I'll try. I'll do more test and I'll post here ;) Thanks

1537
And.. what about the weird and bad antialiasing problem near the bright part of the ceiling? Remember me the baaad old sub-pixel mapping and clamping problem in VRay. there is a solution?

1538
Ok, it's the HD cache and Clipping plane problem. Thanks

1539
O__O what's this parameters?? Now all is perfect...
I read the on line help but... it doesn't help me =)

1540
I have the official A4 Mar 18...
I'm not able to use the daybuilt...
Yes, same setting of you.
In attachment after 26 min...  :-(
You use MSI = 10 with Exposure 4.5 . From my test, better to use MSI= 200 or more (for the rendering brightness)
Very strange...

1541
Polymax, sorry, but... what's you PC? In 13 minutes, with my i7 970 esacore @ 4.0Ghz I've a lot of noise!
I open your file and hit render...  Also the rendering is darker.
I redo the render in VRay in 30 min.


1542
Polymax, you are 100%. But with my  test =)  we discovered that the MSI is too low by defaul and in some scenes (both of my scenes) was too low.
Now I try to "study" your scene =) Thanks

1543
Polymax, nice result!
Standard material because I do this test with VRay and I override with VRay Material. I forgot to override in Corona too
Thin geometry cause Vray don't have problem.
Gray environment because... I don't know, some old setting...
but... can you scare the scene corrected? Thank you so much!
10 min is an incredible time!
Did you use a geometry emitter like in my original scene?
Bacause in VRay I use a VRayLight as a mesh. Corona doesn't have this option and I used a geometry emitters

1544
100 cause I remember the old Corona scene and the problem in the ceiling. I'll try with the HD defualt setting. =)

1545
It's in the attachment some post above. Ready to Corona. Just hit render

Pages: 1 ... 101 102 [103] 104 105 106