Recent Posts

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21
Looks like some moire effect, since it only shows up where you can see another patterned surface behind the first. You can try hiding every layer except one, see if the grid effect disappears on the remaining layer. If so, then it's simply the visibility of one layer behind the other - in the real world example, the chains are not all in perfect alignment, so this doesn't occur, but in the case of Pattern they are all perfectly aligned and repeating, so that there is a pattern made from seeing one pattern behind another.

You could try adding some displacement to the base geometry, sort of like ripples in the way they hang, which will then randomize things a little, and / or you could try moving things around inside the geometry to be patterned so that it isn't 100% regular.
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[Max] General Discussion / Re: Large Animated Proxy file
« Last post by romullus on Yesterday at 19:17:47 »
This might not be as straightforward as one might think. On one hand proxies are designed to help with load/save times, but on the other hand, baking procedural animation to mesh may lead to negative effect - render times might increase due to need constantly read large amount of data. I think you need to do some testing and find which method will work better in your situation. As an alternative, maybe keeping animation procedural and referencing to it via xref would be the best option here?
23
[Max] I need help! / Re: Corona distance different colors for each object
« Last post by TomG on Yesterday at 19:17:11 »
So long as near and far are black, inside is white, top Distance is set to be distance to only those objects that should be white, bottom Distance is set to be distance to only those objects that should be yellow, I'd expect it to work. You can just work on one layer at a time to make sure it is working as intended, before adding the next layer.

Do note that distance to involves calculations and raycasting, which means there is a fair amount of processing to be done there, compared to a decal - there's even a yellow wheelchair decal in Cosmos, for instance, so that is ready made for you :)  For the solid lines, those can just be decals without any alpha bitmap so no set up needed there, which leaves only the diagonal stripes on the left to have a bitmap made for the alpha for that decal. Wouldn't be hard at all :)
24
Gallery / Re: An attempt to achieve realism
« Last post by ajafar33 on Yesterday at 18:48:26 »
ARE YOU SURE    ITS AI      MR   
arqrenderz

I USED 3D MAX CORONA PS    ONLY
PERSPECTIVA MATCH
CORONA SHADOW CATCHER MT
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Gallery / Re: Santal
« Last post by fletcherjclay on Yesterday at 17:27:14 »
This is super nice in terms of image quality per frame! I was only able to spot some tiny flickering bits, for example on the knitted pillow, that was probably caused by displacement in "screen" rather than "world" mode.
Were the caustics rendered with Corona's caustics solver or was some kind of trick involved? They look very clear and I couldn't see any flickering.

Thanks Marcin, I'm glad you liked it! I might have to do some testing with the displacement as you suggested to remove the flickering on the pillow. The Caustics are all with the Corona Solver, I found the result was much nicer than the normal faking it tricks, so I just had to endure the long render times.
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[C4D] I need help! / Re: Multishader multipass masks?
« Last post by bnji on Yesterday at 17:26:34 »
Hello Teo,

No worries; Please let me know if you have any further questions regarding this.
Have an amazing day/evening.
27
Hello @wardy_mk,

Thank you for looking into this.
It is, in fact, an odd thing.
To upload any files, you can use our secure uploader.
The uploader is in my signature.
Once you have uploaded your scene files, please write me a message so I can look up to retrieve your files.
Looking forward to hearing from you.
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[C4D] I need help! / Re: Render selected (inlcude) with a cloner object?
« Last post by bnji on Yesterday at 17:20:09 »
Hello there Teo...
Would you be so kind as to share your scene project? (or at least a striped-down version of it)
Looking forward to hearing from you.
Have an amazing day/evening.
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[Max] I need help! / Re: Scatter Update During Preview
« Last post by Frood on Yesterday at 16:57:37 »
Hi,

the link on the page above was my source:

https://www.frogsinspace.at/downloads/maxscripts/PowerPreview_V0.71a_Beta9_PUBLIC.mzp

Does it not work for you?


Good Luck



30
[Max] I need help! / Re: Scatter Update During Preview
« Last post by Byteman3D on Yesterday at 16:48:17 »
Thank you Frood. It might help but I can't download the file. Do you have any other mirror site or can you send it?
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