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Messages - Dionysios.TS

Pages: [1] 2 3 ... 52
1
Thanks for the info.

I've changed the Max version in the UI and in effect the first job always started right, the problem was always produced to the following jobs in the Backburner's list.
Didn't try the *.txt solution, I'll give it a shot soon.

2
I am coming back to this issue as I found the real reason of the problem.

I had Max 2023 + Max 2025 installed on the DR Server and it seems that having more than one releases installed on the same machine is the reason why Corona doesn't start automatically when a job in Backburner is finished and another one starts, so DR Server for a strange reason doesn't receive the next job starting message.

Uninstall Max 2025 resolved the issue, this is strange to me, I don't know if other users who have more releases of Max installed on the same DR Server have encountered this behavior...

Thanks,

Dionysios -

3
I did a clean install everywhere and now it works!

I'll keep you updated guys ok?

4
Hi,

But now I need everytime a job is finished on the Master PC, close the DR Server module and start it again to make it work.

Where exactly do you need to restart the dr server? On the dr slaves only? Or do you use an (unfortunate) setup where the master has a dr server running and is included as dr slave - and you have to restart it there? Can be found anything useful in the logs?

I tried to reproduce this, because I was quite frightened by your report (I'm using BB+DR regularly and would like to do so in the future). But everything seems to work fine here. Even when using the master as DR slave simultaneously (absolutely not recommended and evil of course).

This has been the test environment:

  • Loading V12 via multiloaders (not used the installer)
  • Manually replaced dr server by v12 dr server on slaves (because v11.2 is installed there)
  • Using dr server as windows service via nssm.exe
  • Having dr nodes configured as resolved names in "IP/Hostname" column of render setup -> system
  • Having "RestartMax = false" in DrConfig-1.5.txt on dr nodes
  • Tried "Search LAN during render" on and off
  • Versions were Max 2024, Corona V12 RC1, Backburner v2019.0.0.5

When loading the scene, it has properly configured dr settings (I dump them by default at loading time into Max log), and the master uses them accordingly. Tested jobs with single and multiple frames. If the master changes to the next job queued, dr slaves jump in as desired. I submitted the jobs to one node using backburner, while having three others configured as slaves. In case of "Search LAN" active, the slave list was empty and all slaves having dr server running were found.


Good Luck

First of all thanks for doing the tests!

No, the Master is not included as DR Server. :)
My setup is simple and logic, tha Master receives the Backburner job, it starts, and the DR Servers should start accordingly.
I never had issues lately so I was a bit frightened as well.

I'll try a clean install at this point to all the machine this weelend and I'll come back here to report.

Thanks again for your efforts,

Dionysios -

5
Hello Maru,

excuse me if my initial post wasn't clear.
First of all for this production I am working on now I use 3ds Max 2023 and the latest Backburner build.

I use Backburner to make the list of jobs to send to the Master PC while the DR is active and as usually once the jobs start, Corona should send the data to the DR Servers so they can contribute to the render.
But now I need everytime a job is finished on the Master PC, close the DR Server module and start it again to make it work. In a few words, the DR Servers are connected at the end of the job but they don't start once the next job is assigned and loaded on the Master PC.

6
[Max] Daily Builds / DR Render won't restart after each job
« on: 2024-06-20, 23:38:56 »
Hi again guys,

I use the latest Corona Daily 12 RC 1 build.
I've noticed that by using Backburner, once a job is finished in DR mode, the next one when it starts it doesn't trigger the slaves to start loading the scene.
I need to close DR Server and open it again and then is fine.

What's going on?

Thanks,

Dionysios -

7
[Max] Daily Builds / DR Render + File size
« on: 2024-06-20, 01:14:23 »
Hi guys,

I've noticed that when a 3ds Max file size is over 3GB, tha master PC can't send the job files via DR to the slaves. They stay in downloading assets mode and the file never passes to the slaves.
I've transformed a couple of objects in proxy, the file size was dropped to 1.5GB and everything worked fine.

Why is happening this? We work in 64bit and in theory there should not exist any limit right or am I wrong?

Thanks in advance!

Dionysios -

8
Just a simple question on Vantage support:

I've noticed that the additional outputs in Triplanar and UVW Randomizer are not compatible during the conversion in Vantage.
Do you guys have any plans to make them work?

UPDATE: Actually the Triplanar and UVW Randomizer are not supported at all. Ithought was the fault of the adiotional outputs.

Thanks in advance.

Dionysios -

10
[Max] Daily Builds / Re: New VFB Skin and functionality
« on: 2024-06-10, 17:35:11 »
Saw the new VFB today, cool and I like it! :)
Stupid question, what's the meaning now of aplying the LUT also in linear mode? How should be used???

Thanks!

11
Can't believe the Gamma operator is not here anymore! Was finally something I could use with the ACS OT which contrast too much and needs other stuff on it to make it work properly.
Such a shame... :(

12
I confirm that:

previous chaos-corona-12-3dsmax-daily-2024-01-05 build works perfectly while the latest chaos-corona-12-3dsmax-daily-2024-01-17 doesn't.
At this point I don't know what's wrong from my part. :(

13
That's crazy! :D

Wht's wrong with it? Maybe I need to install again the Daily Build?

14
Hi guys and excuse me for the delay to answer.

I still use 3ds Max 2023 perfectly updated and I confirm that neither Nvidia or Intel is working in full render mode.
Obviously I turned on the Denoise option in the Render Setup as I do always so this is not the issue. With the previous Daily Build everything was fine.

It's not scene related as with a simple plane and teapot it does the same... :(

I don't know what other info give to you for now. I am really sorry.

15
Hi guys,

In the new Corona 12 Daily Build (17 Jan 2024), none of the Denoising realtime options work in full rendering process, in IR is perfectly fine.
Please let me know if is a bug or not.

Thanks,

Dionysios -

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