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[Max] Bug Reporting / Re: Corona Lister Crash
« on: 2023-11-21, 10:07:40 »Hey,
This is fixed in RC2, you can grab it in the usual place.
Cheers!
Hi Rowan,
thanks for the update!
Dionysios -
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Hey,
This is fixed in RC2, you can grab it in the usual place.
Cheers!
Hi,Hi,
Thanks for sending us the complete info about this issue. I was able to repro this issue on my end. I have logged it in our system to be further reviewed by our devs. We will let you know as soon as we have any update on this.
(Internal ID=1251931864)
Great, I am gald you were able to reproduce the crash.
We have a fix in the pipeline. It should be included in RC2.
Thanks,
Rowan
Hi,
Thanks for sending us the complete info about this issue. I was able to repro this issue on my end. I have logged it in our system to be further reviewed by our devs. We will let you know as soon as we have any update on this.
(Internal ID=1251931864)
Hi,
Could you please submit a ticket with your scene and mini dump files, along with some basic steps to reproduce the issue for our investigation?
Please send the ticket here: https://support.chaos.com/hc/en-us/requests/new
Me too experiencing crashes on trying to open Corona lister with Now-10 build, but i think that is scene dependent, because in some scenes the lister opens just fine, while in others it crashes.
Hi @Dionysios.TS @arqrenderz
is it possible for either of you to send us a ticket along with a simplified version of your scene and some repro steps so we can investigate the issue further?
You can start a ticket with us using this link: https://support.chaos.com/hc/en-us/requests/new
I may not understand 100% - could this because the decal was getting applied to the scattered trees too, since it affects all objects it overlaps/intersects? If you set the decal to have an Include list and only affect the terrain, does that help?
This issue has been reported multiple times already. No need for yet another report please.
Guys, I've just realized that you can avoid this annoying "clouds(hdri)+volume haze horizon rectangle bug" just by adding refractive surface, for some reason this rectangle is just not visible through refraction, so I come up with creating a huge non-reflective glass plane (see the attachment). I don't know for what reason do you need this :D but maybe devs could implement this fake solution (checkbox "create huge glass plane on the horizon line) until they come up with something better.
Your brain has most sophisticated tone mapping engine of them all :] What human brain "sees" and what camera sensor registers are two very different things. I think it should be possible to save Corona render to exr and with some advanced tone mapping and colour grading get very similar results to your phone's photo and that wouldn't be cheating at all.
I think the problem is not in that Corona would be physically inaccurate, but in fact that you're comparing its result with the smartphone photo. Phones these days does not take single picture with simple tone mapping curve applied, instead they do what's called computational photography, when multiple exposures are taken and very sophisticated algorithms are used to combine those shots and apply complex tone mapping. It's simply no match to your average Corona render with few tone mapping operators. Try to take RAW photo with your phone and you will likely see completely different picture.