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[Max] I need help! / Re: Help! Miniature effect using Tilt-Shift.
« Last post by pokoy on Yesterday at 15:30:43 »
The weburbanist link is badly formatted (I had to remove the last few digits), facebook link works now.

In Corona, there's no way to rotate the focal plane against the sensor back,  that's why Tilt/Shift won't get you this effect. But it's perfectly achievable with exaggerated DOF settings, the info I've posted above should be enough to get you started.
If your scene scale is realistic - for example if you look at an area spanning kilometers - you will have to use unrealistically low values for the f-stop value, try going below 1.0, maybe even as low as <0.1 to make sure.
And don't forget to enable 'Depth of Field', otherwise you won't see any effect.
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[Max] I need help! / Re: Scene constantly crashing under interactive
« Last post by TomG on Yesterday at 15:04:34 »
TY for creating the ticket and sending in the scene there - that will be the place where the magic happens :) In other words, our team will work with you through the ticket to resolve the issue, especially since we have the scene which is always the most helpful thing when it comes to crashes.
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Not something that we currently track. Feel free to let us know here of course as to how often you make use of it, like you just did!

Good to hear the Phys Mat presets are doing a good job of being the base starting point for things for you, definitely what we hoped for and intended.

There's no plan at the moment to allow for the creation of your own Physical Material presets (but you know the drill with feature requests lol ;) ). There is a plan to allow custom Cosmos assets, perhaps this year (so Corona 13 for us), which if plans and intentions over on the Cosmos dev side come to pass, will mean being able to add objects, materials, etc. of your own into Cosmos. We'd have to wait and see if that happens, and what it looks like / how it works when it does :)
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Just lots of stuff needing doing before a daily comes out, big blocks of code that can't be released in stages; and then in combination with the last week or so being full of statutory holidays meaning things move to next week or so. On the plus side, should then mean a lot in that next update, including the first appearance of "export to Vantage" functionality.
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[C4D] I need help! / Re: Help with refraction please
« Last post by TomG on Yesterday at 14:49:47 »
Your Boole needs "create single object" checked, else it will still be seen as two separate objects (making them appear as solid glass, not as one object with a thickness to the glass).
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[Max] I need help! / Re: Help! Miniature effect using Tilt-Shift.
« Last post by kushalmodi51 on Yesterday at 13:53:08 »
Thanks for your reply!

I've updated the post with the links.

P.S -- I am not looking to achieve this effect in post. That would be contradictory to what I'm trying to achieve.

Thanks!
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[Max] I need help! / Re: Help! Miniature effect using Tilt-Shift.
« Last post by pokoy on Yesterday at 13:21:24 »
There are no images/links attached...

You don't necessarily need Tilt/Shift functionality to achieve this effect.
In general you'll have to:

- enable Depth of field in the camera properties
- use either low f-stop or large sensor size values (keep sensor at the default if you want your camera to correspond with real world cameras, only change it if you know what you do)
- use high focal length values (depends on the scene scale, try 50-100mm for small scale stuff, 1000mm and above for large scale scenes)

Post a few examples and your scene scale and we'll be able to help you out with more detailed instructions.
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[Max] I need help! / Help! Miniature effect using Tilt-Shift.
« Last post by kushalmodi51 on Yesterday at 13:01:24 »
Hi Corona Peeps!

I am seeking tips and guidance in creating miniature effects using Corona's Camera in 3D Max!

I require this particular effect for my experiments as I am conducting research for my university's dissertation.

I have attached a link that shows the reference of what I am looking for. Please take a look at it.

(https://www.facebook.com/groups/FStormGroup/posts/3199826310313765/?comment_id=3200277353601994&reply_comment_id=3200378526925210)----> Rendered with the FStorm renderer by the artist Oliver De La Rama.

(https://weburbanist.com/2008/12/01/tilt-shift-photos-life-size-miniature-photography/)------> Real-Life Images

I would appreciate any form of assistance.


Thanks!


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[C4D] I need help! / Re: Help with refraction please
« Last post by wardy_mk on Yesterday at 12:39:48 »
It does have about 2mm thickness indeed.
I'll have a look at the shader and see what adjustments need to be made. Thought 'glass' would generally work on anything made from glass!
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[C4D] I need help! / Re: Help with refraction please
« Last post by burnin on Yesterday at 12:22:54 »
Or just check "Thin" on your glass shader.
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