Hello James Vella,
I've been using photogrammetry for a long time, for the Palace of Versailles, INRAP, CMN and other major French organizations, for heritage digitization. It's a functional technology, but it requires a lot of resources, first for capture, then for digitization, then for optimization. And some elements can't necessarily be optimized; they have to be reworked. Vegetation, for example. Don't hesitate to try out gaussian splatting, you'll be surprised by the results. It's quick to set up, with only 80 photos in my example, it's very light, 1M vertex for the whole neighborhood, it's quick to generate, 1 hour of calculation on a 3080ti, and the rendering of vegetation and details is very interesting. It's very complicated to get this quality so quickly in photogrammetry, which is why the organizations I work for are also very interested in this technology, but it can also be applied to archviz, when Corona will be compatible!
Here's a quick experiment with Corona rendering,
https://adnfamily.com/studio/barety.html
Thank you & have a nice day!
Best regards.
_
This looks pretty incredible. This was with 80
renders? Just various random views and angles? What res were the renders?
I also LOVE that opening where it shows the point cloud and morphs into the render - is this bespoke or you found it somewhere? I'd love any links to resources you've used.
I've been struggling with some large-scale webgl based projects and splattering might save my day...