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Topics - Konichowaa

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16
[C4D] Daily Builds / v6 Hotfix2
« on: 2021-06-15, 13:54:47 »
what exactly has changed in hotfix 2?
only S24 support or also certain bugfixes?
thanks, Koen

17
it would sure be functional to have a displacement enable/disable option in the render settings
along caustics-motion blur-DOF enable/disable buttons

It could much improve performance and IR preparation time when not needed, p.e. when you're working on lighting or overall work on the scene

I really hope this can be integrated

18
[C4D] I need help! / zdepth for 360tour
« on: 2021-03-08, 11:39:01 »
Hi, I would like to render a zdepth images for a 360 tour on 'TheViewer' platform.
It will allow a more visual warping instead of just switching/fading from point to point.

Here is a tutorial/explanation for corona on 3Dsmax, but the parameters are a bit different for C4D and the option  'use camera environment range' is unavailable in C4d.
https://help.theviewer.co/article/64-6dof-in-360-vr-images-depth-map-quick-guide

I have not got much knowledge about multipass but when I simply activate zdept, the layer is plain black

is there a way to do this in C4D?
any help is much appreciated!

19
[C4D] Bug Reporting / R23 Asset browser
« on: 2021-03-04, 16:29:55 »
I think there is still some compatibility issue with Corona 6.1 and R23 Asset Manager.

I use the asset manager very intensly, to relink textures used from the Content browser presets to absloute paths,
because since version 6.1 there are serious performance issues with loading textures from presets (read: no absolute paths) and superslow rendering material previews.
Therefore I have to relink a few times every hour to keep C4D fast, the difference is really huge when using absolute paths everywhere.
But the actual problem I experience now is this:

When I use an IES light source, inside a corona light, from a preset (either a preset for IES database, or an IES included in imported lighting preset) it is impossible to replace or relink the IES file in the asset manager. It seems to work, and it's changing to the absolute path, but after a few seconds the path flips back to the preset IES. Equal when using the replace function.

When using a regular/native light this functionality works as expected...

Thanks for some info on this,

20
[C4D] Feature Requests / compositing tag sliders
« on: 2021-02-24, 22:19:55 »
Hi, replacing on/off switches in the compositing tag with sliders 0-100% would be appreciated.

p.e. sometimes a client asks me to reduce the cast shadows on the building for a specific tree... I know this is cheating but I would not know how to do this else but to render twice with and without shadows then blend in PS.
A slider for the shadows would then be very handy.
and the same goes for visibility.
(I believe this was also a feature in vrayforc4D?)

thanks for considering this...

21
hi,

when I apply a shadow catcher to a surface and reference it in environment mode to a sky with HDRI material, everything is fine until I change something to the HDRI material.

This can be changing the intensity of the light material or inside a filter shader.
Only solution to continue is restarting IR

so for the included test file:
1) start IR
2) change the intensity of the sky, and surface becomes yellow

when using the hdri directly in the sky, I can change the sky intensity or change color in a filter shader without it turning yellow, but if I
1) duplicate the sky
2) put the second sky in a null
3) make the null invisible (with second sky inside)
the floor surface with the SC turns yellow again

I don't know how this responds in v7, but it is equal on R18-R19 and R23 with v6.1

// free HDRI by HDRI-hub.com

22
hi,

I have a habitude to organize all my decorative objects and furnitures in an invisible null called 'symbols'. Then I make render instances and place them in the scene.

However when the 'render instance' option is enabled for the instance, the original reference object is also rendered in IR (not final render), even when parent is set to invisible for rendering.

I am including a quick test scene to see if you can reproduce the error:
1) start IR as is on startup file, it renders only the instance as expected since the render instance is disabled.
2) enable the render instance in the object manager
3) restart IR and both the render instance and reference object are also rendering now, while this is not expected behaviour since the parent is set to invisible.

We have had this problem on R18 and R19 since v5,v6 and 6.1, and tested with same results in R23 v7 too
my workaround  is to lower my symbols null to height -5000, but it needs to restart the IR to see it dissapear. With parsing times often around 6 minutes, it's quite a pain to see p.e. a reference tree in the middle of the livingroom...

cheers, koen

23
[C4D] I need help! / foreground object
« on: 2020-11-19, 09:49:10 »
Hi,

I read this post reggarding what I needed to do, rendering foreground somehow, but someone wrote thet it didn't work anymore with corona 6: https://forum.corona-renderer.com/index.php?topic=15842.0

Is there a way render a foreground object or something equal in v6(.1) ?
Some advice/workflow would be appreciated!

thanks, Koen

24
[C4D] I need help! / Image after denoising
« on: 2020-07-02, 11:43:50 »
Hi I'm having a project where the image turns (partially) black after denoising, when I render in high-res.
During the preparation of the file, I have rendered many times without problems in lower resolution.
For the high-resolution it seems fine while rendering passes, but at the end it becomes blacked out

Thanks for any help...

PS: same results on renderfarm

best regards, Koen

25
[C4D] General Discussion / content browser corona5
« on: 2020-05-26, 12:37:43 »
Hi,
ever since I switched to corona 5, when I add objects to the content browser,
the thumbnails are like clay models without color or textures, sometimes partially, which is not so practical when you add various colour variants.

I was wondering if anyone else have had this problem,
and also if it is good/better behaviour in corona 6
(which I don't use yet because not yet supported by renderfarm)

in the attachment I (needless) marked objects added with corona 5, other colored ones were added in corona 4
Corona materials add correctly,

thanks for any help

26
[C4D] General Discussion / Render threads limitation
« on: 2020-03-09, 21:46:29 »
Hi, I have a question regarding used threads in Corona (5);

In the cinema4D preferences, I have set that I want to use 64 of my 80 threads, to leave me enough threads to continue working.

However when I render, in the task manager source control, I see that all 80 cores are working at 100% and my system is quite unusable until render finishes, leading to understandable frustrations...

What is the correct way to prevent this? and does corona follow the cinema4D prefence setting concerning threads for rendering?

thanks, Koen

27
[C4D] General Discussion / render multiple floor variations
« on: 2019-11-07, 19:08:33 »
Hi, I am starting on a project where I want to render inside a room, multiple (read hundreds) floor finishes in a specific (spherical) camera
Is this something that can be done with a corona compatible plugin or multipass?
I'm unfamiliar with multipass so I don't know if it is possible and if so how to proceed

Any help on strategy or example setup file is much appreciated!
thanks!

28
At the moment , a sun is rendered even when "visible in renderer" is deactivated. The only way to prevent a sun from rendering is to "disable" it.

IMO it would be more efficient if the sun would also NOT render - like sky - when "invisible in render" is set.

It could then be made invisible to renderer through a parent object, which is now not possible.
and so it would make things easier with multiple sun positions and keyframing different lighting setups for different frames... 

29
Hi, I'm having a very urgent problem (deadline coming up in few hours):

I want to render a background plane (c4D plane with light material, for only background visibility) behind a window, but it renders black in IR or normal render when a compositing tag is applied to it with only shadows disabled? If I leave shadows on, no sky light is entering the building


any quick tips are most welcome !! stressing out here...
thanks, Koen

30
Hi, I made a european license plate rig, to make some variations for cars in residential renderings. I could apply the rig to every vehicle, but most of the cars already have a black (slightly curved) plate in place. It would thus be quicker to use a PBR material for it with color, reflection and displace/bump map.

I am totally unfamiliar with multipass (can you imagine?!), but is it possible to retrieve with MP a layer that can be used as bump or displace map, p.e. when I render frontal?
I thought it could be done with z-depth layer, but that layer is plain grey
thanks, K.

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