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Messages - Nejc Kilar

Pages: [1] 2 3 ... 87
1
[C4D] I need help! / Re: Win10/Win 11 Lag
« on: 2024-11-01, 15:16:40 »
Hey everybody, good news! The devs have been working on improving the way high core count machines work with Corona for C4D and, after daily driving this build for a couple of days, I can say it has solved these issues in its entirety for me on my 5995wx (with SMT enabled!).

So if you hop over to the daily build forum section (https://drive.google.com/drive/folders/1u3jdwa6h-in-DT-PcMEqTsvUkyZVjjPh) and download the latest build (posted on 31.10.2024) you can give the build a try yourself as well.

For me this build really works wonders as things work smoother than ever before but as always, we'd welcome your input as well to see if that is the case for your high core count configurations as well.

2
Hm hm, that build I was mentioned earlier, it is ready and you can download it from here:
https://drive.google.com/drive/folders/1u3jdwa6h-in-DT-PcMEqTsvUkyZVjjPh

Would you mind giving it a try and reporting back if this in any way shape of form helps with your issue?

Thanks!

3
Hm hm, the devs are working on fixing some of the threading issues with high core count CPUs and I'm wondering if that'll resolve some of the issues you're having. I'll update this topic once the build is ready.

4
Howdy! Thank you for opening up a thread :) Does this apply to Interactive rendering or final render or both maybe?

5
Hardware / Re: AMD 9950x
« on: 2024-10-24, 11:26:41 »
Based on reviews available online you'll be getting ~10% faster rendering compared to the 7950x. Not as huge as of a leap as we typically get but it is indeed still faster :)

6
Hmm hmm, fellow Resolve user here (use it daily) and I'm not really 100% sure what you're running into but things do work as expected on my end if I do the following:

- Make sure the tonemapping stack is disabled (including ACES OT)
- Save a 32 bit EXR
- Drag it into Resolve (Color science I'm on Davinci YRGB but without the color managing, Rec 709 (scene))

This will allow for a fully linear workflow aka you can do advanced compositing on with things then. If you'd like to get the ACES OT look back in directly in Resolve then you go to the Color page and throw the "ACES Transform" node in there. You'll probably want the sRGB (Linear) as input and sRGB as output.

Now if you'd like to use tonemapped images but still want some extra data by going EXR 16/32 bit then from what I recall you just export a tonemapped image and load it up in Resolve and it should all work automatically.

Let me know if the above helps, if not I'd be happy to dive deeper :)

7
Hardware / Re: Which Monitor is best?
« on: 2024-10-22, 09:36:58 »

There is indeed auto-color management with latest Windows 11 update, or it's been there since January if you're on fast-track. I haven't tested it as I don't run these builds with it yet.
It's called..."auto-color management". https://support.microsoft.com/en-us/windows/auto-color-management-in-windows-11-64a4de7f-9c93-43ec-bdf1-3b12ffa0870b

If not that, then there are few more things to consider:
- Do you have wide-gamut Display and are you running wide-gamut mode in OSD? (Native, or DCI-P3/AdobeRGB). Unless you have monitor that greatly exceeds sRGB color gamut, you will not see noticeable color shift. This shift would also be strongest in Red tones.
 ICC profile merely interprets color in OS, it runs on top of what the monitor's OSD is set to. That's why ICC is always paired to specific monitor mode, and if you switch it's not longer applicable. So for wide-gamut environment, you would run Native or specific wide-gamut mode in OSD, and then calibrate after that to ICC which matches the desired color-space. The possible working combination go from higher to lower (so Wide-Gamut to Low-gamut) or equal to equal (HG to HG or LG to LG).
- What do you mean "make sure the ICC profile is set", Working Space ? When you import file, you can convert to profile (which should be default settings if you don't get asked), or assign profile (which is meant to interpret colors when profile is missing). Since I am not on 2025 with OCIO, my 3dsMax (or Corona VFB for that matter) doesn't save with any color-profile attached to file formats.
- Your file (render) should be converted to space you intend to work in and the working space should like-wise be set to generic (non-device specific) color-space (sRGB or P3/AdobeRGB/.. for Wide-gamut. If you load your monitor ICC, you will disable color-management.


- If you want to be sure, set working environment in Photoshop to sRGB (that is default). On importing render, set the mode to "convert". On opening, convert the render to sRGB color-space. Make sure the auto-mode in Window is disabled if by any chance this latest update is on. And only after that, compare 3dsMax Corona VFB and your opened render.

I don't understand right now 100perc. which exact combination you're doing, but in my opinion you most probably negated color-management and are seeing incorrect (but identical) colors in both 3dsMax and PS. That's actually quite easy scenario to achieve. Seeing identical colors doesn't mean you have correct color-managed workflow pipeline.

It doesn't matter though, I can guarantee you 3dsMax until 2025 simply isn't color-managed, it can load Gamma 2.2 and that's about it. With the OLED I have right now, single-toggle of sRGB in NoVideo tool shows almost 20perc. perceptible difference in red saturation, matching the srgb coverage of WOLED panels (125perc. QD-OLED up to 150perc. even)

Yas so I'm definitely a newbie for when it comes to ICCs and managing this stuff (thank you for getting into it with me) but nonetheless - I do think it might work better in the latest W11 build across all apps?

I do have a wide-ish gamut display that covers 90% of the Adobe gamut and roughly 70% of Rec 2020 which naturally makes the everyday "web" colors quite saturated if I don't "clamp" it back to sRGB using the display's OSD. Suffice it to say though, for my line of work at least, I am predominantly concerned about the sRGB output so the display is set to hardware clamp to sRGB.

I'm trying to validate what kind of an effect the ICC profile has and with all of what you've mentioned above I'm not sure how it could be wrong.

- With the ICC profile loaded into Windows via Color Management, the 3ds Max / C4D VFB image looks the same (side by side) to the one in Photoshop where I can set the RGB working space to the ICC profile.
- If I have the ICC profile loaded in Windows and in Photoshop I select the standard sRGB profile (the one that comes with Windows by default) then the two images don't match.
- If I try to validate the colors the ICC profile produces with my xRite i1 Display Pro, then the average dE is 0.4 with the highest being 0.8 . I do this via Calibrite where I load the ICC profile into the app and have it do validation.

I could be missing something here though.

8
Hardware / Re: Which Monitor is best?
« on: 2024-10-17, 15:15:10 »
Hmm, so maybe I'm doing something wrong but here's the procedure:

- Create an ICC profile (via calibration etc)
- Load the ICC profile in Windows Color Management
- Start up 3ds Max, create a random color intense render and save a PNG file
- Open up Affinity (or PS), load up the saved render and make sure the ICC profile in Affinity / PS is set to the ICC
- Compare the VFB you have open with the file in Affinity / PS

So doing that I can see the Corona VFB matches the Affinity / PS document that is set to the ICC profile.

I've also tried live switching between the default sRGB Windows profile and the ICC I created and that also shows the difference as I switch between them.

Since I'm not touching any of the OCIO tools in any of the apps, could it be a Windows update that enabled this? :)

9
Hardware / Re: Which Monitor is best?
« on: 2024-10-17, 10:47:32 »
... (but only LG offers hardware calibration, Asus relies on ICC profiles, so will be ignored by majority of Windows including Max/Corona)...

Hmm are you sure about this though? I've just recently calibrated my screen and the ICC profile that I load in Windows affects both the 3ds Max's / C4D's UI and the Corona VFB - along with all the color managed apps like Affinity / Resolve / PS.

I've tested it with different, wonky ICCs (for a bigger difference) just to see if it really affects things and it appears to do so indeed.

Although yes, hardware calibration is definitely the most reliable option because you are absolutely sure it works in all cases as long as your monitor works :)

10
[C4D] General Discussion / Re: glass
« on: 2024-10-14, 15:38:11 »
One thing you can also try doing is lowering the Max Sample Intensity to something like 1. Of course that'll effect the "realism" in the scene but the renderer won't have to work as hard to clean up those really bright rays as they'll effectively be clamped :)

11
[C4D] General Discussion / Re: Cinema 4D 2025 + Redshift
« on: 2024-10-10, 14:16:29 »
I make less. But don't see Max offered for something like 450 a year. I am in Holland though. Prices start here at around 2000€ a year.
Much rather have C4D/CR but would not be using either for 2k.

Hopefully this link helps:
https://www.autodesk.com/campaigns/me-indie/3dsmax-indie

Seems like NL is amongst the countries that are eligible for the indie pricing :)

12
[C4D] General Discussion / Re: IPR- real zoom?
« on: 2024-10-06, 01:15:06 »
If you go under "Cameras" ->  "Navigation" -> "Camera 2D mode" you pretty much get that behavior with the difference being you need to "zoom in" from within the viewport itself (also, the camera menu is located just above your viewport).
It does the exact thing you're describing so hopefully this helps :)

Nonetheless having it in the VFB directly would make accessing and using it even easier so maybe I'd suggest posting this as a feature request (https://chaoscorona.ideas.aha.io/ideas).

Oh and the cool thing is that when you switch back to the "normal" camera mode the 2D repositioning you've made resets and so you don't ever lose the original position of the camera. It just hops back from the 2D one to the OG one.

13
[C4D] I need help! / Re: Video textures
« on: 2024-10-04, 11:36:29 »
Yes indeed, that would be my approach as well.

Create a Light MTL, have it be driven by the animation, and then plug it into a Corona Light which is set to operate in MTL mode (screenshot attached).

Alternatively you can just apply the Light MTL onto a plane and do it that way.

For the Gobo-ish effect you'll need to go with really high directionality and if you'd like a crisp clean projection I think some of our users suggested using standard C4D lights.

14
[C4D] I need help! / Re: Video textures
« on: 2024-09-30, 16:56:17 »
For the video part, yep, the technique in that OG thread still applies.

- Get that video loaded into a native C4D bitmap loader (just drag it into the node editor, Corona Bitmap doesn't support animations but the native bitmap loader does)
- Plug it into either Light MTL or the Self Illumination slot in your Physical MTL
- Render it all out.

That oughta do it :) If you encounter any roadblocks, we are here.

15
As another tip, if everything checks out fine with your hardware, is to make sure all the opacity maps on the leaves have "clip" toggled to on.

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