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Messages - maru

Pages: [1] 2 3 ... 911
1
[Max] I need help! / Re: Rendering Issues
« on: Yesterday at 12:45:46 »
What resolution are your texture files? You are rendering them zoomed in, in 4K resolution. Perhaps they are just originally too small?

2
Not sure why it's not detecting the other 3ds Max versions for you. I am not aware of similar reports. Perhaps reinstalling 3ds Max could help, but I understand this is not the preferred solution...

3
General CG Discussion / Re: disappointment with corona 13
« on: 2025-06-27, 18:00:54 »
Also do let us know which features you would find useful by voting on them or logging your own ideas: https://chaoscorona.ideas.aha.io/

4
[Max] General Discussion / Re: IR splotches
« on: 2025-06-27, 17:57:50 »
This is expected and caused by the adaptive light solver or environment sampler (I can't remember which one right now). But maybe there is a way to get rid of it, so I will report it. :)

5
[Max] I need help! / Re: Height Based Texture Blending
« on: 2025-06-27, 17:53:00 »
That video is 6 years old so sorry, but there is no way I can get the files back.

6
Hi, you can use the unpack option in the installer. In the unpacked folder, you will find a readme file explaining how to install Corona manually.
If you continue to have some problems, please contact us at https://support.chaos.com/hc/en-us/requests/new

8
Can you show the top of the VFB window where it says what is the current rendering resolution? Also, can you share all other render settings? Are you by any chance using upscaling?

9
My argument against setting any denoiser as a default would be that most likely you would get flickering when rendering sequences.

Corona defaults are supposed to be safe and with as little bias as possible while keeping reasonable render times.

Also, consider these posts:

There are limitations though which aren't obvious:
- Complicated shader trees tend to resolve detail (bump, procedural details in noise maps etc) at a later stage in the render progress. With only a few passes the result will be less surface details.
- Some of Corona's sampling-based maps like AO and Curvature will also refine at later stages. I got some heavy differences between the two images where AO was much less pronounced and detailed in the downsampled image (with less passes). If you're using those kind of maps, it's best to still allow more samples.
- Refraction details also tend to take a bit longer, so you trade sharper details (implying more detail) for less actual detail and accuracy.

(...)We're finding significant detail boost at lower passes using this method, and that's without actually rendering at 2x scale and downscaling back down.(...).

So maybe that video isn't as revolutionary as it sounds. :)

10
I guess Tom accidentally edited your post instead of quoting it. Happens to the best of us! :)

11
If you have any scenes where the issues can be reproduced (for example the "no sky" or "no objects"), please contact us here and attach your scenes: https://support.chaos.com/hc/en-us/requests/new
Thanks in advance!

13
As a workaround, (perhaps) you can use a Corona Physical Material with self illumination.

14
Exactly the same as with production render:
Add the AiEnhancer multipass > start IR > make sure the rendering width or height is no less than 512px and no more than 2048px > click the AI Enhancer button in the VFB
More info: https://support.chaos.com/hc/en-us/articles/36244594382353-How-to-use-AI-Enhancer-in-Corona-for-Cinema-4D

15
You can paint different vertex masks on different channels. Then you can use Vertex Color maps in the material editor as multiple masks for your materials.

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