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Messages - romullus

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Did you try to press custom denoise button and adjust denoising settings there?


please help me i have wrok need work

Can't you just switch to Intel AI denoiser until you solve the issue? In case you wonder, no, you don't necessary have to have Intel CPU to use that denoiser, it works on AMD CPU as well.

Meanwhile i suggest you to open new ticket at Chaos support portal about your Nvidia denoiser issue - you will get personalized and faster support there.

Gallery / Re: Ferrari SF90|
« on: 2024-06-21, 09:58:44 »
Great parking skills bro.

It could be that your graphic cards is just too old for the Optix.

This is false positive detection. It was reported here on the forum several times already by different users, including me. The file in question is being temporarily created by Corona's out of core textures feature. You can disable it if that false alarm is annoying you. Go to render setup>performance>performance settings and uncheck automated out of core textures. Keep in mind however that any older scene that was saved with out of core enabled, will have this feature on, so you'll have to uncheck it the next time you load an older scene, otherwise it will trigger Windows defender again.

To Corona team - would it be possible to contact Microsoft and some data about those out of core files, so they could adjust their detection code accordingly?

Work in Progress/Tests / Re: Rendering with Corona
« on: 2024-06-15, 23:14:04 »
What would be the best way to create a foamy material in Corona?

Hi, you can read older discussions about foam/sponge material in the forum and see if you'll find something that you can adopt in your scene.

[Max] Feature Requests / Re: GAUSSIAN SPLATTING
« on: 2024-06-12, 14:59:40 »
Here's a quick experiment with Corona rendering,

I personally couldn't care less about gaussian splatting support in Corona, but its usage for virtual tours, like in your example, looks super cool, especially if it's also possible to have walkthroughs.

Your answer also has answered my other question in mind , whether there's any optimization script that could batch minimizing them without creating autosave/ double save on local library , but that's too good to be true!

There are such scripts/tools out there. There was several discussions about them on the forum, but since that's not something that has any interest to me i can't point you to exact place where to find them. You can try to do some forum searching, or hope that somebody who has more info, will notice this topic and guide you to the right direction.

[Max] I need help! / Re: How to render spline/line
« on: 2024-06-10, 15:23:20 »
There's also renderable spline modifier, which does the same as rendering rollout in regular line/spline rollout, but with added benefit of being able to add it to hundreds of splines at once and instanciate controls.

Very effective way to reduce textures RAM consumption without sacrificing their quality is to make sure that they are saved with optimal parameters, e.g. monochrome data textures are saved as greyscale, all textures that not needs higher bit depth are saved as 8 bit and so on. The downside of this is that it's very labour intensive method to go after all your textures, unless there are some automation tools that could do this task in batch. On the plus side, you only need to do this once and all your future scenes will benefit from lower RAM usage.

Reducing resolution is effective and easy to do on mass, but of course it potentially may reduce quality of your renders.

Also make sure, that out of core textures feature is enabled, as it's designed to help in low RAM situations. You need to convert all your maps to Corona bitmap for it to work though.

I don't have such a file in C:\Users\'MyUserName'\AppData\Local\CoronaRenderer unfortunately:

Do a quick render of any scene with textures and then go to render setup>performance>dev/experimental stuff press show memory report button and then textureStats.csv file should be created automatically.

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