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Messages - Jens

Pages: 1 ... 8 9 [10] 11 12 ... 16
136
Gallery / Re: Wings Art Gallery
« on: 2019-08-21, 16:35:41 »
Very nice work Karo! I would love to also see your initial sketches :)

- shame that implementation of people haven't gotten same level of detail/love as rest of the images. As an example img #3 would have been even more powerful with a good composition of people also enjoying sitting at the tables to the right and no use of 3D people. Also a shame so many of them have their back facing the camera.

But as Juraj said, this is just tiny details to a very nice result!

137
General CG Discussion / Re: Connecter vs. Project Manager
« on: 2019-06-21, 11:00:28 »
Connecter works great in my experience. There's some other tips on productivity etc here in this article btw:
http://www.cgarchitect.com/2019/06/7-experts-productivity-tips-amp-struggles--its-about-time

138
I too was looking to upgrade my 5820k system to a new TR system back when it was released. Ended up getting lucky on ebay with a Xeon e5 2693v4 for the same price of a TR cpu (at the time). I could then just update bios on my x99 motherboard and have enjoyed the crazy speeds since :) (I already had 64gb ram and they worked fine with the Xeon).

I'm not feeling any differences regarding single core performance at all, so I don't get why this is always brought up, but the render speeds and IR - oh man, I was buzzing for weeks. After a couple of months however, you get used to the speed ;)

So in short: If you can score a cheap high-end xeon you can squeeze much more performance out of your current system. Just make sure to check if the Xeon will be supported after a bios update.

139
Gallery / Re: Saint Peter Basilica
« on: 2018-05-30, 09:08:11 »
wow, this is amazing!

140
[Max] General Discussion / Re: Corona training
« on: 2018-05-03, 12:37:27 »
Santi does 1on1 online Corona training over Skype w. screensharing etc. He is an amazing artist and a good teacher. You can try contacting him over FB: https://www.facebook.com/tresdearchviz

141
[Max] I need help! / Re: Megascan Bridge to 3dsmax & Corona
« on: 2018-04-05, 09:49:22 »
Do you have an instance of 3ds max open while you use the export script? Mine imports straight into max that way.

142
[Max] Daily Builds / Re: Daily builds version 2
« on: 2018-03-24, 09:52:37 »
I wish V-ray would be available as demo without expiration date instead of trial. There are so much assets prepared for Vray, having demo would make handling such assets more easier task.

Agreed! I'm also curious if the Corona devs can comment on the progress of say, V-ray being able to handle Corona materials without a converter?

143
I got connecter to work perfectly, its great that you can do hundreds at once
Thanks for the help!

Great to hear! What did you end up doing then?

144
[Max] Daily Builds / Re: Daily builds version 2
« on: 2018-03-14, 12:35:42 »
Quote
any news on the very high memory consumption when rendering large stills?
imho, this is one of the biggest problems in production...
i have just looked at the trello-roadmap and it seems that this will not be solved in v2? :/

+10

Same here, I'm stunned that I'm almost maxing out my 64gb on some stills. I talked to the owner of one of the larger local studios here and they are even considering going back to Vray because of this. I probably wouldn't go that far, but it is a concern for sure ;)

145
Hi guys

I would love the option to choose which render element the extended IR viewport should be showing. Especially when using the interactive lightmix. It just defaults to the beauty pass which makes it rather useless for lightmix use.

There was an earlier post regarding render elements here: https://forum.corona-renderer.com/index.php?topic=15778.msg99805#msg99805

146
Already looks better and yeah, all the little details adds up to making a more realistic image. It's hard (if not impossible) to nail great lighting in a scene like that. I would advice you to always test lighting on a complete scene. The light will behave and look very differently on a full scene.

In your reference, it is however mostly a wooden clad interior. So you probably need to tweak that wood material until you get something pleasing (don't be afraid to cheat a little to get the look you are after). But know, that a lot can still be tweaked in photoshop ;)

Have fun :)

147
I'm wondering why you are getting that extreme red/purple glow coming from the back on the edges of your image. Do you have an object there with a vray material or something else that will give that bright red glow?

Also, don't be afraid to tweak your materials to get the result you are after. You could put in a color correction node on some of them and desaturate the diffuse map.

Same thing with your light source aka the sun and sky. Play with the light temperature on both of them, you can even desaturate the sky a little.

You can also use the inverse color picker in the "color tint" option in the framebuffer, click around your image to try and get a better balance temperature wise.

Show us what you end up with :)

148
sorry about that Maru, deadline later today and thought I'd better report before moving on to a new project. I can confirm there is no problems if I set refrac value to 0 or tick the "thin" option. But I agree. There shouldn't be any refraction at all. Was a vray mat an 1 click convert, only added the correct translucency map manually as it seems to get rid of them when converting.

149
Uploaded scene with just the tree, awnings and a bright environment color. (It still happens in this scene when awning/canopy material has a reflection value).

Yes, leaves have a translucency map and a value of 0.6. If I set this to 0, there is no change at all. Only thing that helps seems to be removing refl. value on awning material.

150
Hi

I'm experiencing the attached result when rendering on 1.7 RC2. Scene was done in this version, so I don't know if it has always behaved like this. It doesn't matter if I have DR enabled or not.

It seems like the opacity map doesn't ignore the reflections cast on the mesh backside.

Here I have some simple shop awnings behind street trees. If the material on the awning is reflective, it will bounce the light on the backside of the tree leaves mesh and produce the attached result.

I'm just removing the reflection on the awning material as a quick fix for the project, but I don't think it should behave like this right?


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